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KonoDiod

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Весь контент KonoDiod

  1. Здраствуйте, недавно задумался над тем как автоматизировать поезда в Immersive Railroading. Хочу сделать чтобы поезд на время останавливался на станции, ждал 120 секунд, и уезжал на следующую. С модулями не вышло, либо я не совсем понял как. Пожалуйста, подскажите как это реализовать?
  2. Столкнулся с проблемой в плагине brewery, и не могу добавлять в казан хлеб, пчелиные соты, и вроде как ещё медовое зелье. версия 1.16.4, все условия для приготовления напитка соблюдены, вода есть, снизу лава. Скорее всего проблема в конфиге, поскольку я там добавил несколько новых видов напитков. Очень надеюсь что мне помогут, так как сам не знаю в чём проблема. А ещё в крафте соты указанны вроде, раньше всё работало, "медовуха" крафтилась, а потом что-то произошло из-за чего я не могу положить соты и хлеб в котёл Конфиг который на данный момент на моём сервере: # config for Brewery.jar # -- Settings -- # Defaults are written in [] # Languagefile to be used (found in plugins/Brewery/languages) language: ru # If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true] enableHome: true # Type of the home-teleport: ['cmd: home'] # bed = Player will be teleported to his spawn bed # 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay! # 'cmd: spawn' = /spawn will be executed by the player. # 'cmd: whatever' = /whatever will be executed by the player. homeType: 'cmd: home' # If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin) # The Player wakes at the nearest of two random places of his world [true] enableWake: true # If the Player may have to try multiple times when logging in while extremely drunk [true] enableLoginDisallow: true # If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false] enableKickOnOverdrink: false # If the Player vomits on high drunkeness (drops item defined below) [true] # The item can not be collected and stays on the ground until it despawns. enablePuke: true # Item that is dropped multiple times uncollectable when puking [Soul_Sand] pukeItem: Soul_Sand # Time in seconds until the pukeitems despawn, (mc default is 300 = 5 min) [60] # If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well. pukeDespawntime: 60 # How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100] stumblePercent: 100 # Display his drunkeness to the player when he drinks a brew or eats a drainItem [true] showStatusOnDrink: true # Consumable Item/strength. Decreases the alcohol level by <strength> when consumed. (list) drainItems: - Bread/4 - Milk_Bucket/2 # Show Particles over Cauldrons when they have ingredients and a heat source. [true] # The changing color of the particles can help with timing some recipes enableCauldronParticles: true # If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true] craftSealingTable: true enableSealingTable: true # Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true] alwaysShowQuality: true # Always show the alcohol content on the item. If false, it will only show in the brewing stand [false] alwaysShowAlc: false # If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6] ageInMCBarrels: true maxBrewsInMCBarrels: 6 # The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent # hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled. # This is a fast process to stop players from hacking out recipes, once they get hold of a brew. # Only drawback: brew items can only be used on another server with the same encodeKey. # When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB' # So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false] enableEncode: false encodeKey: -3866770745309846311 # Enable checking for Updates, Checks the curseforge api for updates to Brewery [true] # If an Update is found a Message is logged on Server-start and displayed to OPs joining the game updateCheck: true # Autosave interval in minutes [3] autosave: 3 # Show debug messages in log [false] debug: false # Config Version version: '3.0' # -- Define custom items -- # The defined id can then be used in recipes # matchAny: true if it is already enough if one of the info matches # material: Which type the item has to be # name: Which name the item has to be (Formatting codes possible: such as &6) # lore: What has to be in the lore of the item customItems: # Three Example Items ex-item: # A Barrier item called Wall and has the given line in its lore material: Barrier name: 'Wall' lore: - '&7Very well protected' ex-item2: # Using matchAny only one of the following has to match. # In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore matchAny: true material: - Acacia_Door - Oak_Door - Spruce_Door name: - 'Beechwood Door' lore: - 'A door' rasp: name: '&cRaspberry' blue-flowers: matchAny: true material: - cornflower - blue_orchid # -- Ingredients in the Cauldron -- # Which Ingredients are accepted by the Cauldron and the base potion resulting from them # You only need to add something here if you want to specify a custom name or color for the base potion # name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6) # ingredients: List of 'material/amount' # With an item in your hand, use /brew ItemName to get its material for use in a recipe # (Item-ids instead of material are not supported by bukkit anymore and will not work) # A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # color: Color of the base potion from a cauldron. Defaults to CYAN # Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE # Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet) # cookParticles: # Color of the Particles above the cauldron at different cooking-times # Color and minute during which each color should appear, i.e. one color at 8 minutes fading to another at 18 minutes. # As List, each Color as name or RGB, see above. Written as 'Color/Minute' # It will fade to the last color in the end, if there is only one color in the list, it will fade to grey # lore: List of additional text on the base potion. (Formatting codes possible: such as &6) # customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item. cauldron: # Example with all possible entries ex: name: Example ingredients: - Bedrock/2 - Diamond color: BLACK cookParticles: - 'RED/5' - 'WHITE/10' - '800000/25' # maroon lore: - An example for a Base Potion - This is how it comes out of a Cauldron customModelData: 545 # -- One Ingredient: -- wheat: name: Fermented wheat ingredients: Wheat cookParticles: - '2d8686/8' # Dark Aqua sugarcane: name: Sugar brew ingredients: Sugar_Cane color: 'f1ffad' # yellowish green cookParticles: - 'f1ffad/4' - '858547/10' # dark olive sugar: name: Sugarwater ingredients: Sugar cookParticles: - 'WHITE/4' - 'BRIGHT_GREY/25' apple: name: Apple must ingredients: Apple berries: name: Grape must ingredients: Sweet_Berries color: RED cookParticles: - 'ff6666/2' # bright red - 'RED/7' - 'ac6553/13' # brown-red potato: name: Potatomash ingredients: Potato grass: name: Boiled herbs ingredients: Grass color: '99ff66' # bright green cookParticles: - 'GREEN/2' - '99ff99/20' # faded green rmushroom: name: Mushroom brew ingredients: Red_Mushroom color: 'ff5c33' # amber red cookParticles: - 'fab09e/15' # faded red bmushroom: name: Mushroom brew ingredients: Brown_Mushroom color: 'c68c53' # brighter brown cookParticles: - 'c68c53/15' cocoa: name: Chocolately brew ingredients: Cocoa_Beans color: '804600' # mocca cookParticles: - 'a26011/1' - '5c370a/3' - '4d4133/8' # Gray-brown milk: name: Milky water ingredients: Milk_Bucket color: BRIGHT_GREY cookParticles: - 'fbfbd0/1' # yellow-white - 'WHITE/6' bl_flow: name: Blueish brew ingredients: blue-flowers color: '0099ff' # sky blue cookParticles: - '0099ff' cactus: name: Agave brew ingredients: cactus color: '00b300' # cactus green cookParticles: - '00b300/16' poi_potato: name: Poisonous Broth ingredients: Poisonous_Potato egg: name: Sticky brew ingredients: Egg oak_sapling: name: Stringy hebry broth ingredients: Oak_Sapling vine: name: Boiled herbs ingredients: vine color: '99ff66' # bright green cookParticles: - 'GREEN/2' - '99ff99/20' # faded green rot_flesh: name: Foul pest ingredients: Rotten_Flesh color: '263300' # brown green cookParticles: - '263300/8' - 'BLACK/20' melon: name: Melon juice ingredients: melon_slice wheat_seeds: name: Bitter brew ingredients: Wheat_Seeds melon_seeds: name: Bitter brew ingredients: Melon_Seeds pumpkin_seeds: name: Bitter brew ingredients: Pumpkin_Seeds bone_meal: name: Bony Brew ingredients: bone_meal color: BRIGHT_GREY cookie: name: Chocolately sap ingredients: Cookie color: '804600' # mocca cookParticles: - 'a26011/1' - '5c370a/3' - '4d4133/8' # Gray-brown fer_spid_eye: name: Fermented Eye ingredients: Fermented_Spider_Eye ghast_tear: name: Sad brew ingredients: ghast_tear snowball: name: Icewater ingredients: Snowball Gold_Nugget: name: Glistering brew ingredients: Gold_Nugget color: 'ffd11a' # gold cookParticles: - 'ffd11a' glowstone_dust: name: Glowing brew ingredients: Glowstone_Dust color: 'ffff33' # brigyellowht cookParticles: - 'ffff99/3' - 'd9d926/15' # faded yellow # -- Multiple Ingredients: -- applemead_base: name: Apple-Sugar brew ingredients: - Sugar_Cane/3 - Apple color: 'e1ff4d' # greenish yellow cookParticles: - 'e1ff4d/4' poi_grass: name: Boiled acidy herbs ingredients: - Grass - Poisonous_Potato color: '99ff66' # bright green cookParticles: - 'GREEN/2' - '99ff99/20' # faded green juniper: name: Juniper brew ingredients: - blue-flowers - wheat color: '00ccff' # aqua cookParticles: - '00ccff/8' gin_base: name: Fruity juniper brew ingredients: - blue-flowers - wheat - apple color: '66e0ff' # lighter aqua cookParticles: - '00ccff/5' eggnog_base: name: Smooth egg mixture ingredients: - egg - sugar - milk_bucket color: 'ffecb3' # yellow-orange cookParticles: - 'ffecb3/2' # samogon: # name: Самогон недоделанный # ingredients: # - potato # - wheat # color: '66e0ff' # lighter aqua # cookParticles: # - '00ccff/5' medovyha: name: Вареная медовуха ingredients: - honeycomb/2 color: 'ffff33' # brigyellowht cookParticles: - 'd9d926/15' # faded kvass: name: Недокваска ingredients: - honeycomb/3 - honey_bottle/1 - bread/5 color: 'DDA0DD' # brigyellowht cookParticles: - '4d4133/8' bourbone: name: ПочтиБурбон ingredients: - wheat_seeds/45 - pumpkin_seeds/25 - melon_seeds/25 - beetroot_seeds/25 color: 'F4A460' cookParticles: - 'F4A460' portvein: name: Заготовка под Портвейн ingredients: - sweet_berries/6 - sugar/2 color: 'A52A2A' cookParticles: - 'A52A2A' # -- Recipes for Potions -- # name: Different names for bad/normal/good (Formatting codes possible: such as &6) # ingredients: List of 'material/amount' # With an item in your hand, use /brew ItemName to get its material for use in a recipe # (Item-ids instead of material are not supported by bukkit anymore and will not work) # A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery) # Or a custom item defined above # cookingtime: Time in real minutes ingredients have to boil # distillruns: How often it has to be distilled for full alcohol (0=without distilling) # distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec # wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped # The Minecraft barrel is made of oak # age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging # color: Color of the potion after distilling/aging. # Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE # Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet) # difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard) # alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting) # lore: List of additional text on the finished brew. (Formatting codes possible: such as &6) # Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line. # servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name% %quality%) # playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name% %quality%) # Specific Commands for quality possible, using + bad, ++ normal, +++ good, added to the front of the line. # drinkmessage: Chat-message to the Player when drinking the Brew # drinktitle: Title on Screen to the Player when drinking the Brew # customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item. # Can specify one for all, or one for each quality, separated by / # effects: List of effect/level/duration Special potion-effect when drinking, duration in sek. # Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best # Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality. # Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified. recipes: # Example Recipe with every possible entry first: ex: name: Bad Example/Example/Good Example ingredients: - Diamond/1 - Spruce_Planks/8 - Bedrock/1 - Brewery:Wheatbeer/2 # - ExoticGarden:Grape/3 - ex-item/4 cookingtime: 3 distillruns: 2 distilltime: 60 wood: 4 age: 11 color: DARK_RED difficulty: 3 alcohol: 14 lore: - This is an examble brew - ++Just a normal Example - This text would be on the brew - + Smells disgusting - ++ Smells alright - +++ Smells really good servercommands: - +++ weather clear - + weather rain playercommands: - homes drinkmessage: Tastes good drinktitle: Warms you from inside customModelData: 556/557/557 effects: - FIRE_RESISTANCE/20 - HEAL/1 - WEAKNESS/2-3/50-60 - POISON/1-0/20-0 wheatbeer: name: Такое-себе пшеничное пиво/Пшеничное пиво/Отличное пшеничное Пиво ingredients: - Wheat/3 cookingtime: 8 distillruns: 0 wood: 1 age: 2 color: 'ffb84d' # Orange difficulty: 1 alcohol: 5 lore: +++ &8Refreshing beer: name: Такое-себе пиво/Пиво/Отличное Пиво ingredients: - Wheat/6 cookingtime: 8 distillruns: 0 wood: 0 age: 3 color: 'ffd333' # Bright Orange difficulty: 1 lore: - +++ &8Crisp taste alcohol: 6 darkbeer: name: Неловкое Тёмное Пиво/Тёмное Пиво/Отличное Тёмное пиво ingredients: - Wheat/6 cookingtime: 8 distillruns: 0 wood: 6 age: 8 color: '650013' # Dark Red-Brown difficulty: 2 lore: - +++ &8Roasted taste alcohol: 7 wine: name: Красное Вино ingredients: - Sweet_Berries/5 cookingtime: 5 distillruns: 0 wood: 0 age: 20 color: RED difficulty: 4 alcohol: 8 lore: - '+ &8Harsh' - '+ &8Corked' - '++ &8Mellow' - '+++ &8Full-Bodied' mead: name: Слабенькая Медовуха/Медовуха Сладкая/&6Золотая &7Сладка медовуха ingredients: - Sugar_Cane/6 cookingtime: 3 distillruns: 0 wood: 2 age: 4 color: ORANGE difficulty: 2 lore: - +++ Has a golden shine alcohol: 9 ap_mead: name: Яблочная Медовуха/Сладкая Яблочная Медовуха/&6Сладкая Золотая Яблочная Медовуха ingredients: - Sugar_Cane/6 - Apple/2 cookingtime: 4 distillruns: 0 wood: 2 age: 4 color: ORANGE difficulty: 4 alcohol: 11 lore: - +Тут точно есть яблоки? - ++Чуствуеться вкусные яблоки - +++Сладкий приятный аромат яблок effects: - WATER_BREATHING/1-2/150 cidre: name: Гнилой Сидр/Яблочный Сидр/Хороший Сидр ingredients: - Apple/14 cookingtime: 7 distillruns: 0 wood: 0 age: 3 color: 'f86820' # Red-Orange difficulty: 4 alcohol: 7 apple_liquor: name: Sour Apple Liquor/Apple Liquor/Calvados ingredients: - Apple/12 cookingtime: 16 distillruns: 3 wood: 5 age: 6 color: BRIGHT_RED difficulty: 5 alcohol: 14 lore: - +Sour like Acid - +++ Good Apple Liquor whiskey: name: Unsightly Whiskey/Whiskey/Scotch Whiskey ingredients: - Wheat/10 cookingtime: 10 distillruns: 2 distilltime: 50 wood: 4 age: 18 color: ORANGE difficulty: 7 alcohol: 26 lore: '&7Single Malt' rum: name: Горький Ром/Пряный Ром/&6Золотой Ром ingredients: - Sugar_Cane/18 cookingtime: 6 distillruns: 2 distilltime: 30 wood: 2 age: 14 color: DARK_RED difficulty: 6 alcohol: 30 effects: - FIRE_RESISTANCE/1/20-100 - POISON/1-0/30-0 lore: - +&8Too bitter to drink - ++&8Spiced by the barrel - +++&eSpiced Gold vodka: name: Lousy Vodka/Vodka/Russian Vodka ingredients: - Potato/10 cookingtime: 15 distillruns: 3 age: 0 color: WHITE difficulty: 4 alcohol: 20 lore: + &8Almost undrinkable effects: - WEAKNESS/15 - POISON/10 shroom_vodka: name: Mushroom Vodka/Mushroom Vodka/Glowing Mushroom Vodka ingredients: - Potato/10 - Red_Mushroom/3 - Brown_Mushroom/3 cookingtime: 18 distillruns: 5 age: 0 color: 'ff9999' # Pink-Red difficulty: 7 alcohol: 18 lore: +++&aGlows in the dark effects: - WEAKNESS/80 - CONFUSION/27 - NIGHT_VISION/50-80 - BLINDNESS/12-2 - SLOW/10-3 gin: name: Паленый Джин/Джин/Старый Том Джин ingredients: - Wheat/9 - blue-flowers/6 # Custom-Item: Blue Orchids or Cornflowers - Apple/1 cookingtime: 6 distillruns: 2 color: '99ddff' # Very light blue difficulty: 6 alcohol: 20 lore: - ++ Вместе с - ++ Вкусом Джанипера - +++ Полностью законеченный - +++ утончённый вкус tequila: name: Невкусный кактус/Текила/Текила Им. Кактусио ingredients: - cactus/8 cookingtime: 15 distillruns: 2 color: 'f5f07e' # Green-Orange difficulty: 5 wood: 1 age: 12 alcohol: 20 lore: Desert spirit absinthe: name: Poor Absinthe/Absinthe/Strong Absinthe ingredients: - Grass/15 cookingtime: 3 distillruns: 6 distilltime: 80 color: GREEN difficulty: 8 alcohol: 42 effects: - POISON/15-25 lore: '+++&8High proof liquor' gr_absinthe: name: Poor Absinthe/Green Absinthe/Bright Green Absinthe ingredients: - Grass/17 - Poisonous_Potato/2 cookingtime: 5 distillruns: 6 distilltime: 85 color: LIME difficulty: 9 alcohol: 46 effects: - POISON/25-40 - HARM/2 - NIGHT_VISION/40-60 lore: '&aLooks poisonous' potato_soup: name: Potato soup ingredients: - Potato/5 - Grass/3 cookingtime: 3 color: ORANGE difficulty: 1 effects: - HEAL/0-1 coffee: name: Stale Coffee/Coffee/Strong Coffee ingredients: - Cocoa_Beans/12 - Milk_Bucket/2 cookingtime: 2 color: BLACK difficulty: 3 lore: + &8Probably a week old effects: - REGENERATION/1/2-5 - SPEED/1/30-140 eggnog: name: Egg Liquor/Eggnog/Advocaat ingredients: - Egg/5 - Sugar/2 - Milk_Bucket/1 cookingtime: 2 color: 'ffe680' difficulty: 4 alcohol: 10 wood: 0 age: 3 lore: Made with raw egg # samogon: # name: Самогонка-недобитка/Самогонка/Истинный самогон # ingredients: # - wheat # - potato # cookingtime: 4 # distillruns: 3 # color: BLUE # difficulty: 1 # alcohol: 90 # age: 0 # lore: Сделано из хрен пойми чего! Зато вкусно! medovyha: name: Медовуха сельская/Медовуха/Святая Медовуха ingredients: - honeycomb/2 cookingtime: 6 distillruns: 2 color: YELLOW difficulty: 3 alcohol: 20 age: 0 lore: Мёд и спирт, вот что вам надо! kvass: name: Недоквас/Квас/Супер-Квас ingredients: - honeycomb/3 - honey_bottle/1 - bread/5 cookingtime: 6 color: ORANGE difficulty: 3 alcohol: 10 age: 0 lore: Домашний квас, из натурального пшена и хмеля! bourbone: name: Кислячка/Бурбон/Отличный Бурбон ingredients: - wheat_seeds/45 - pumpkin_seeds/25 - melon_seeds/25 - beetroot_seeds/25 cookingtime: 7 distillruns: 2 color: ORANGE difficulty: 4 alcohol: 35 wood: 0 age: 2 lore: Виски, но кайфовее :) portvein: name: Слабый портвейн/Портвейн/Настоящий Крепкий Портвейн ingredients: - sweet_berries/6 - sugar/2 coockingtime: 6 distillruns: 0 color: RED difficulty: 4 alcohol: 25 wood: 0 age: 5 lore: +Противное на вкус ++Приятное крепкое вино +++Невероятно вкусный Портвейн # I don't want to add more Recipes to the default config, as they would be public and viewable by users to cheat. # It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config. # Some suggestions for recipes you could use: # g_vodka: # name: 'Rancid Vodka/&6Golden Vodka/&6Shimmering Golden Vodka' # ingredients: # - Potato/10 # - Gold_Nugget/2 # cookingtime: 18 # distillruns: 3 # age: 0 # color: ORANGE # difficulty: 6 # alcohol: 20 # effects: # - WEAKNESS/28 # - POISON/4 # fire_whiskey: # name: Powdery Whiskey/Burning Whiskey/Blazing Whiskey # ingredients: # - Wheat/10 # - Blaze_Powder/2 # cookingtime: 12 # distillruns: 3 # distilltime: 55 # wood: 4 # age: 18 # color: ORANGE # difficulty: 7 # alcohol: 28 # drinkmessage: 'You get a burning feeling in your mouth' # Without Alcohol: hot_choc: name: Hot Chocolate ingredients: - cookie/3 cookingtime: 2 color: DARK_RED difficulty: 2 effects: - FAST_DIGGING/40 # iced_coffee: # name: Watery Coffee/Iced Coffee/Strong Iced Coffee #ingredients: #- cookie/8 #- snowball/4 #- milk_bucket/1 #cookingtime: 1 #color: BLACK #difficulty: 4 #effects: # - REGENERATION/30 # - SPEED/10 # More Recipe ideas: # Dandelion Liquor # Beetroot Spirit, # Poppy Liquor: Macum/Grand Poppy, # Bamboo Liquor: Chu Yeh Ching, # Cachaca, # Cognac, # Sake, # Buorbon, # Moonshine, # Different Wines, # Brandy, # Amaretto, # etc. as well as variations like, # Pumpkin Spice Beer, # Melon Vodka # There are a lot of items in Minecraft like Vines and items added by plugins that would make great ingredients. # -- Plugin Compatibility -- # Enable checking of other Plugins (if installed) for Barrel Permissions [true] # Plugins 'Landlord' and 'Protection Stones' use the WorldGuard Flag. 'ClaimChunk' is natively supported. useWorldGuard: true useLWC: true useGriefPrevention: true useTowny: true useBlockLocker: true useGMInventories: true # Use a virtual chest when opening a Barrel to check with all other protection plugins # This could confuse Anti-Cheat plugins, but is otherwise good to use # use this for 'Residence' Plugin and any others that don't check all cases in the PlayerInteractEvent useVirtualChestPerms: false # Enable the Logging of Barrel Inventories to LogBlock [true] useLogBlock: true # -- MultiServer/BungeeCord -- # If Brewery is running on multiple connected Servers (via BungeeCord) # a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them. multiServerDB: # If using the Database is enabled enabled: false # If the drunkeness of players should be synchronised between Servers syncDrunkeness: true host: localhost port: '3306' user: minec password: xyz database: base # -- Various Other Settings -- # If items in Offhand should be added to the cauldron as well [false] useOffhandForCauldron: false # If Barrel and Cauldron data can be loaded Async/in the Background [true] loadDataAsync: true # Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7] hangoverDays: 7 # Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true] colorInBarrels: true colorInBrewer: true # If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true] openLargeBarrelEverywhere: true # If Cauldron Particles should be reduced to the bare minimum [false] minimalParticles: false # -- Chat Distortion Settings -- # If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing # How much the chat is distorted depends on how drunk the Player is # Below are settings for what and how changes in chat occur enableChatDistortion: true # Log to the Serverlog what the player actually wrote, before his words were altered [false] logRealChat: false # Text after specified commands will be distorted when drunk (list) [- /gl] distortCommands: - /gl - /global - /fl - /s - /letter - /g - /l - /lokal - /local - /mail send - /m - /msg - /w - /whisper - /reply - /r - /t - /tell # Distort the Text written on a Sign while drunk [false] distortSignText: false # Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]'] # Chat Example: Hello i am drunk *I am testing Brewery* distortBypass: - '*,*' - '[,]' # words: Words and letters that will be altered when chatting while being drunk. # Will be processed from first to last and a written sentece is altered in that order. # replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.) # to: What to replace it with. # pre: Words and Letters before the wanted word (split with ",") # match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word # alcohol: 1-100 minimum drunkeness after which this word ist replaced # percentage: Probability of replacing a Word in percent words: - replace: s to: sh percentage: 90 alcohol: 30 - replace: ch to: sh pre: u,s,o,a match: false alcohol: 10 percentage: 70 - replace: h to: hh pre: sch,h,t match: false percentage: 60 alcohol: 20 - replace: th to: thl percentage: 40 alcohol: 30 - replace: sch to: shk percentage: 60 alcohol: 40 - replace: u to: uuh percentage: 20 - replace: y to: yy percentage: 60 alcohol: 15 - replace: e to: ee percentage: 40 alcohol: 15 - replace: you to: u percentage: 40 - replace: u to: uo pre: u match: false percentage: 60 - replace: that to: taht percentage: 20 alcohol: 40 - replace: p to: b percentage: 30 - replace: p to: b percentage: 70 alcohol: 60 - replace: up to: ubb percentage: 80 alcohol: 25 - replace: o to: oh percentage: 20 - replace: ei to: i percentage: 30 alcohol: 15 - replace: b to: bb percentage: 80 alcohol: 40 - replace: '!!!' to: '!!!111!!!eleven!1!' pre: '!' match: false percentage: 20 alcohol: 70 - replace: '!' to: '!!' pre: '!' match: false percentage: 90 - replace: drunk to: dhrkunn pre: are match: false percentage: 70 alcohol: 65 - replace: walk to: whhealhk pre: you can, you can still, you can not match: false percentage: 80 alcohol: 30 - replace: wtf to: wft percentage: 20 alcohol: 40 - replace: lol to: loool percentage: 80 alcohol: 10 - replace: afk to: aafkayyy percentage: 30 alcohol: 30 - replace: write to: wreitt pre: you can,you can still,you can not match: false percentage: 80 alcohol: 50 - replace: drink to: booze percentage: 80 alcohol: 70 - replace: '?' to: '????' pre: '?' match: false percentage: 80 alcohol: 40 - replace: -space to: '' pre: h,g,w match: true alcohol: 10 - replace: -space to: '' percentage: 30 alcohol: 35 - replace: -space to: '' percentage: 10 - replace: -start to: dho percentage: 15 alcohol: 50 - replace: -start to: hhn percentage: 10 alcohol: 50 - replace: -random to: lu percentage: 10 - replace: -random to: lug percentage: 10 alcohol: 50 - replace: -random to: blub percentage: 20 alcohol: 80 - replace: -random to: lerg percentage: 40 alcohol: 85 - replace: -random to: gul percentage: 40 alcohol: 80 - replace: -random to: ' ' percentage: 100 alcohol: 70 - replace: -random to: ' ' percentage: 60 alcohol: 40 - replace: -random to: ' ' percentage: 50 alcohol: 30 - replace: -end to: '!' percentage: 40 alcohol: 30 - replace: -random to: ' *hic* ' percentage: 80 alcohol: 70 - replace: -random to: ' *hic* ' percentage: 15 alcohol: 40 - replace: -space to: ' *hic* ' percentage: 5 alcohol: 20 - replace: -end to: ' *hic*' percentage: 70 alcohol: 50 - replace: -all to: '*burp*' percentage: 3 alcohol: 60 - replace: -all to: '*burp*' percentage: 6 alcohol: 80
  3. Я на одном сервере построил довольно красивую постройку, и хотелось бы ёё сохранить. Есть ли для этого какая-то программа? Или мод?
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